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itseieio.bsky.social
nolen
@itseieio.bsky.social
oooh noisebridge seems cool, hopping on a flight but will DM!
July 2, 2025 at 9:38 PM
it was a very kind comment!!
June 27, 2025 at 8:53 PM
thank you!
June 25, 2025 at 8:56 PM
ah yeah I'm not sure how to fix the first one, it made testing really annoying today lol. I'll think about what I can do.

the second is kind of on purpose? At least, it requires way fewer permissions which is nice. but I suppose I could trigger it randomly or something..
June 12, 2025 at 11:58 PM
oh maybe? I'm not sure, I've never tried that before.

also I'm doing everything using `history.pushState` which might complicate things, although if it's only forward navigation maybe that'd be fine
June 12, 2025 at 9:40 PM
I think it's really hard to make that play smoothly with the page reload by default

but maybe I can preload every relevant route into a different iframe, hide the actual page content, and swap in a new iframe when it fully eats a route...
June 12, 2025 at 8:41 PM
ooooooh
June 12, 2025 at 8:40 PM
it's so good!!
June 11, 2025 at 8:06 PM
this rules thank you
June 11, 2025 at 7:12 PM
oh my god
June 11, 2025 at 7:09 PM
I'm not sure what distinction you're trying to draw here!
June 7, 2025 at 9:46 PM
ya i was thinking the same thing! started making a list of ideas for this last night. Some might not quite be "games" (or at least winnable) but that's ok
June 7, 2025 at 4:00 PM
I'm a little split here! Right now this is just a standard textarea and I think that's kind of nice - if I add too many features then it's kinda like...I could just make a non-text game.

but on the other hand vim-style vertical select would be reallllly nice. Not sure what I'll do here yet!
June 7, 2025 at 1:59 AM
hey, thank you :)
June 7, 2025 at 1:50 AM