Isaiah Toth 🇭🇺 Gamedev on ‘No More Fathers’ 🎮
banner
isaiahtothdev.bsky.social
Isaiah Toth 🇭🇺 Gamedev on ‘No More Fathers’ 🎮
@isaiahtothdev.bsky.social
Wishlist “No More Fathers”👇🏼 A Zelda inspired, flying, story driven adventure game #madewithunity 🎮 Fullstack dev ❯ “like it or not, I love Christ”

https://linktr.ee/isaiahtoth_dev
Working on some shocking new abilities

You can stun enemies and ignite explosives!🧨
August 21, 2025 at 2:40 AM
Playing on the steam deck feels GOOOOOOD
April 29, 2025 at 6:33 PM
Hey yall! If I could get help getting to 2500 wishlists that would be amazing!! We are so close!

Do you know of anyone who loves Zelda, FLYING, Ghibli, Avatar the Last Airbender, adventures??
April 22, 2025 at 1:44 PM
Im testing with a different shader for "static environment" vs "interactive environment"

I think its just enough to discern the difference. A little outline, some "cel shading" as opposed to regular shading, and a little rim lighting.
March 31, 2025 at 2:29 PM
Good morning from Windhaven Island
March 24, 2025 at 3:15 PM
My toxic trait?

Changing the artwork on my steam library games, then only playing like three of them 😂
March 21, 2025 at 3:22 PM
A short demo of some combat music systems that I'm working on. It will dynamically detect threats and change the music. The actual combat music I'm using is ripped from Twilight Princess (So my awesome composer will be changing that soon for me haha)
March 5, 2025 at 9:47 PM
When you're running so fast you start leaning to far forward or sideways. Little procedural stuff like this is what gives me the "Ghibli" in my game.

I always noticed things like when characters run too fast or trip a little, and I think Miyazaki would like this.
March 2, 2025 at 10:05 PM
Lore accurate bunting.

I created this alphabet myself, so I'm pretty stoked to see it spell things out. Can you guess what it spells?

Hint: The spelling starts on the red bunting flag and ends on the white (then loops)

#gamedev
February 17, 2025 at 7:17 PM
Built this cool script that will find a specific texture from a list of materials used in the scene, then spawn a specified prefab on top of that texture bounded area.

See it work below with this cliff rock:
February 12, 2025 at 3:59 PM
February 3, 2025 at 7:13 PM
I've got my steam page translated for:

- Japanese
- Korean
- Chinese
- Russian
- Spanish
- English

What else should I translate it to next?
February 3, 2025 at 5:07 PM
I got my steam page translated into Simplified Chinese, Russian, and Spanish! (as well as originally English)

I will make sure to keep these updated when I make changes!
January 30, 2025 at 5:54 PM
Is it even a boss fight if it doesn’t scream in your face before beating the snot out of you?? 🤷‍♂️
January 23, 2025 at 9:31 PM
A little stop motion option:

Just for fun 😊
January 21, 2025 at 10:14 PM
Here’s what it looks like when the flocking in my game works a little better (this is different flocking for “ground to air” as opposed to the ones you see that fly around in the sky)

#gamedev #madewithunity
January 18, 2025 at 6:44 PM
🔊😌 My homemade soundmanager is working great!

Here’s a little taste. Funny enough, many of these sound effects I made with my own mouth and iPhone 😂 so hard to believe right?? 👀

#gamedev #screenshotsaturday
January 11, 2025 at 4:35 AM
January 2, 2025 at 1:56 PM
WIP: Flight boss battle against acid spewing ⚠️ 🤮

#ScreenshotSaturday #madewithunity
December 28, 2024 at 3:39 PM
A little late to #screenshotsaturday again? It’s a trend 😘
December 23, 2024 at 9:19 PM
Wanna watch some ghibli?
December 23, 2024 at 3:29 AM
Just testing some boss fighting ideas 👀
December 18, 2024 at 3:59 PM
Flying out for a work trip today…notice the “standing while sleeping” 💤

#gamedev #indiegamedev
December 8, 2024 at 3:23 PM
Rainy day mystery solvin w/ Biru!
December 6, 2024 at 4:58 PM
Hey y’all, I know I haven’t posted much but it’s been a crazy time with my full time job and life balance plus holidays

But here’s a little inspect indicator that I threw together the other day to help with world building

#gamedev #madewithunity
December 5, 2024 at 3:04 PM