Isaac Mason
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isaacmason.bsky.social
Isaac Mason
@isaacmason.bsky.social
Drinking takeaway code, writing clean coffee.

https://isaacmason.com
Sneak peek at "nav3d", my upcoming javascript navmesh generation and querying library.

If you used recast-navigation-js and enjoyed it, but felt sads about the big wasm bundle and wasm quirks (manual memory cleanup, js->wasm call overheads), then watch this space :)

#threejs
August 20, 2025 at 2:18 AM
This is my first stab at foot placement procedural animation so my approach is fairly rudimentary.
tl;dr

- raycast to find an ideal foot position
- step if the current vs ideal distance exceeds some threshold, and a leg is within their slot in a repeating step phase timer
April 28, 2025 at 2:01 AM
I created a handful of controls to quickly throw together new "crawlers". If I use this in a game someday I'd imagine creating a bunch of different characters and enemies just with different crawler configurations.
April 28, 2025 at 2:01 AM
I haven't posted a sketch in a while, here's a new one called "crawlers" - an exploration of inverse kinematics and procedural animation.

Added googly eyes after realising I made a nightmare configurator 😂😅

#gamedev #threejs
April 28, 2025 at 2:01 AM