Leif
@inthewindstudios.com
Game dev working on his first game in #Godot: Dungeon Survive!
I also make the occasional Godot tutorial on YouTube.
Studio Discord: https://discord.gg/mAmTpBEG6C
Youtube: https://www.youtube.com/@Leif_in_the_Wind
I also make the occasional Godot tutorial on YouTube.
Studio Discord: https://discord.gg/mAmTpBEG6C
Youtube: https://www.youtube.com/@Leif_in_the_Wind
A classic piece of advice for just about anything creative is take the essence of something already made and then modify it to suite your tastes. Find a cool palette that someone already made and add/remove a color or two, or even keep it the same.
Over time you'll likely find what works for you!
Over time you'll likely find what works for you!
November 6, 2025 at 3:23 AM
A classic piece of advice for just about anything creative is take the essence of something already made and then modify it to suite your tastes. Find a cool palette that someone already made and add/remove a color or two, or even keep it the same.
Over time you'll likely find what works for you!
Over time you'll likely find what works for you!
An inspiration! Congratulations 😄
September 25, 2025 at 10:05 PM
An inspiration! Congratulations 😄
Essentially I've had the item resource working fine for a while, but it will share some functionality with the newly created spell resource. And I want to be able to check all scenarios (is or is not either, and which one it is). So I figured creating a common ancestor would be workable
September 12, 2025 at 11:40 PM
Essentially I've had the item resource working fine for a while, but it will share some functionality with the newly created spell resource. And I want to be able to check all scenarios (is or is not either, and which one it is). So I figured creating a common ancestor would be workable
Yeah I’m thinking like treasure or something. Since the items and spells will be what the player is looking for to upgrade themselves
September 10, 2025 at 8:35 PM
Yeah I’m thinking like treasure or something. Since the items and spells will be what the player is looking for to upgrade themselves
I suppose I could do composition as well, make subresources… hmmm
September 10, 2025 at 4:31 AM
I suppose I could do composition as well, make subresources… hmmm
Oh god the compression on the gif has already made it worse
September 9, 2025 at 5:28 AM
Oh god the compression on the gif has already made it worse
Oops maybe I should comment here... I would love to be added!
August 7, 2025 at 4:57 AM
Oops maybe I should comment here... I would love to be added!
I would like to be added :)
August 7, 2025 at 4:56 AM
I would like to be added :)
I should have rotated that photo before posting 😵💫
July 30, 2025 at 5:12 AM
I should have rotated that photo before posting 😵💫
I hope I can be featured here some day! Congrats on the release again 😄
July 21, 2025 at 2:06 AM
I hope I can be featured here some day! Congrats on the release again 😄
With the proper application of a viewport and pixel snapping everything looks great! Until the player moves in a diagonal, then it’s a jittery mess 😓
July 13, 2025 at 5:56 AM
With the proper application of a viewport and pixel snapping everything looks great! Until the player moves in a diagonal, then it’s a jittery mess 😓