HugoBDesigner
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hugobdesigner.bsky.social
HugoBDesigner
@hugobdesigner.bsky.social
🏳️‍🌈 (He/him) Art, level design, and programming.
Puzzle aficionado, astrophysics enthusiast, avocado theme fan.
Painting in VR is surprisingly more relaxing and fun than I anticipated!
October 16, 2025 at 5:51 AM
Oh hey I ALSO made something like this once! :D
October 10, 2025 at 8:14 PM
Found some cool in-development screenshots from my "Good Luck With This One" level for @guselect.com #Moonleap DLC. Thought I'd share 👀
#indiedev #gamedev #GameMaker
September 9, 2025 at 3:14 AM
Was a fun exercise to remake :)
August 19, 2025 at 3:40 PM
Me: "Mom, can we have Chromatic Conundrum?"
Mom: "We have Chromatic Conundrum at home"
Chromatic Conundrum at home:
August 9, 2025 at 1:15 AM
Just found this old gem from when I was working on Archaeogem. It's an old level I had to redesign based on playtesters' feedback – and I'm glad I did!
#indiedev #gamedev #GameMaker
July 7, 2025 at 10:24 AM
Okay, my code might be genuinely cursed. I had a function I wrote but wasn't using anymore, but removing it caused the project to lag immensely. I simplified it to a single loop that calls a math function. Not looping or looping fewer times drops the FPS from 120 to 30. What's going on? #love2d #lua
June 19, 2025 at 12:00 PM
Heard some people complaining about the new YouTube subscription page having too few (and too large) videos per row... Which is a problem I had – and fixed – for myself!

Made a custom CSS where you can even customize how many items you want per row. Code in the replies ⤵️
May 17, 2025 at 10:41 PM
We'll be on #GamescomLatam next week on the #GameMaker booth, and as such I've designed some neat #3dprinting merch kits to sell 🌟

They took a LOT of work and are still being assembled as I write this, so here's a peek at the early (failed) prototypes 😉

#Gamescom #Indiedev
April 25, 2025 at 6:03 PM