HugoBDesigner
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hugobdesigner.bsky.social
HugoBDesigner
@hugobdesigner.bsky.social
🏳️‍🌈 (He/him) Art, level design, and programming.
Puzzle aficionado, astrophysics enthusiast, avocado theme fan.
The duality of game 😅
November 7, 2025 at 7:45 AM
And the collection grows!
November 1, 2025 at 2:10 AM
Just like last year, I'm almost too late for my annual Halloween drawing! 😅

Decided to go for a simpler and more goofy drawing this time. I spent 23+ hours on my last drawing, ain't nobody got time for that!

#art #digitalart #halloween
November 1, 2025 at 2:08 AM
And here is the original traditional drawing from back then :)
#TraditionalArt #Art
October 16, 2025 at 1:18 PM
Wanted to try my new drawing tablet, so here's a remake of a drawing I made back in 2021 :)
#DigitalArt #Art
October 16, 2025 at 1:17 PM
Painting in VR is surprisingly more relaxing and fun than I anticipated!
October 16, 2025 at 5:51 AM
Labeled "Graphic" to hide spoilers, but did I do it right? I never used the yellow square hint 😅
October 11, 2025 at 8:11 PM
Oh hey I ALSO made something like this once! :D
October 10, 2025 at 8:14 PM
Hey silly question but why don't you just uh-
October 1, 2025 at 9:20 PM
Happy birthday!! Here's a doodle of the gang I made to test out my new drawing tablet :D
September 27, 2025 at 6:34 PM
Found some cool in-development screenshots from my "Good Luck With This One" level for @guselect.com #Moonleap DLC. Thought I'd share 👀
#indiedev #gamedev #GameMaker
September 9, 2025 at 3:14 AM
Was a fun exercise to remake :)
August 19, 2025 at 3:40 PM
Me: "Mom, can we have Chromatic Conundrum?"
Mom: "We have Chromatic Conundrum at home"
Chromatic Conundrum at home:
August 9, 2025 at 1:15 AM
No cheating post your lock screen

Fire fish painting I made back in 2019 but which I'm still pretty proud of 😊
August 1, 2025 at 6:48 PM
Just found this old gem from when I was working on Archaeogem. It's an old level I had to redesign based on playtesters' feedback – and I'm glad I did!
#indiedev #gamedev #GameMaker
July 7, 2025 at 10:24 AM
Okay, my code might be genuinely cursed. I had a function I wrote but wasn't using anymore, but removing it caused the project to lag immensely. I simplified it to a single loop that calls a math function. Not looping or looping fewer times drops the FPS from 120 to 30. What's going on? #love2d #lua
June 19, 2025 at 12:00 PM
Have an anime princess mommy with massive, MASSIVE... weapons 😜
June 11, 2025 at 3:26 AM
You know it had to be done...
May 21, 2025 at 12:59 AM
Check alt text for actual code ;)
May 17, 2025 at 10:41 PM
Heard some people complaining about the new YouTube subscription page having too few (and too large) videos per row... Which is a problem I had – and fixed – for myself!

Made a custom CSS where you can even customize how many items you want per row. Code in the replies ⤵️
May 17, 2025 at 10:41 PM
We'll be on #GamescomLatam next week on the #GameMaker booth, and as such I've designed some neat #3dprinting merch kits to sell 🌟

They took a LOT of work and are still being assembled as I write this, so here's a peek at the early (failed) prototypes 😉

#Gamescom #Indiedev
April 25, 2025 at 6:03 PM
I want to believe he and my OC would be good friends :3

#dtiys #DigitalArt #Anthro #Furry
April 9, 2025 at 10:54 PM
And here's all four of them! I really like that each of them has its own unique quirks and influences which I can directly link to the things I liked back then.

This is what's so special about real human art: it always has a soul, and it always tells a story!
April 1, 2025 at 12:51 AM
Every three years, I redraw a set of doodles from 2016. Here's the 2025 set!!

With today's... trends, to put it lightly, it's nice to remind myself that #Art is made through #SkillNotTalent, and that it takes time and effort to get better it – but the important thing is that you do get better!
April 1, 2025 at 12:51 AM
Had a goofy idea, so I picked up a pen :P
March 29, 2025 at 7:47 PM