Felix | Hedge Knight Games
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hedgeknightgd.bsky.social
Felix | Hedge Knight Games
@hedgeknightgd.bsky.social
Solo #indiedev from Ireland. Currently having a blast working on Helmet Head, an action-roguelike about a little helmet dude trying to save a land of memories.
Hedgesite: https://hedgeknight.eu/
Congrats, Michael 😁
Full Steam ahead!
a train is going down the tracks with smoke coming out of the front
ALT: a train is going down the tracks with smoke coming out of the front
media.tenor.com
December 9, 2025 at 2:28 PM
Oh wow this looks so goddam good 🤯
December 8, 2025 at 12:52 AM
Ooooh yeah that sounds fun! There's so much you could do with this. Could be a cool way to include some details for the sharp eyed players too like a quick reflection of a monster (if your game has monsters), enemy or shadow etc during a cutscene that goes unnoticed by the characters 👀
December 7, 2025 at 10:01 PM
Looking absolutely incredible! The effect on the glasses is really cool too, it even highlights the edges of the lenses realistically 😎
a close up of a woman wearing glasses and a black shirt .
ALT: a close up of a woman wearing glasses and a black shirt .
media.tenor.com
December 7, 2025 at 9:07 PM
Found a lot of cool solodevs from that pack, thanks!
Would love to join also if there's still space. I'm solo devving an action roguelike in Godot 😁
December 7, 2025 at 7:20 PM
Yeah I think realistic or at least convincing physics is something missing from a lot of games that could benefit from it.
Even a small detail like the way the hoop has a certain flex and bounciness to it in your game adds so much!
December 6, 2025 at 10:58 PM
Troll's leaves sounds like a cool name for a plant 😁
Yeah I agree, physics generally feels very "gamey" these days (which isn't necessarily a bad thing).
But something like this or the basketball game really stands out as something special in comparison.
December 5, 2025 at 11:18 PM
I inititally read that as "monster plant" and was expecting Audrey 2 from Little Shop of Horrors 😆
This looks really cool though, the physics objects in your games always behave so realistically!
December 5, 2025 at 10:09 PM
It is truly satisfying when things come together like this.
It's how I feel when all my disjointed gameplay elements and assets start to come together into a somewhat cohesive thing that could be called a game...if you squint while looking at it.
December 3, 2025 at 6:00 PM
If there's somethin' strange, in the neighbourhood
Who you gonna call?
December 2, 2025 at 6:14 PM
Don't worry in the least 😎 There's at least another 512 business days before the game actually comes out, so plenty of time 😂
I still gotta check out the new build of Orb Orb Magi too!
December 2, 2025 at 6:08 PM
Awesome, that's the name of the game when it comes to roguelikes, at least early on anyway 😂
December 2, 2025 at 12:43 PM
Thanks so much, Chappu 🥰
I'm happy you're enjoying my little high blood pressure inducing chaos machine 😁😂
December 2, 2025 at 12:31 PM
Awesome, yeah good music adds so much to a game and is often the thing that sticks with me most over time more than gameplay or art.

Looking forward to hearing yours too! 😊
December 2, 2025 at 12:02 PM
Yeeeeesss hopefully it'll be helpful 🤞
Looking forward to meet too! 😎😁
December 1, 2025 at 9:41 PM
Of course we won't, don't be silly 💜
Worry more about the reverse 😜😂
JK of course 😂
December 1, 2025 at 9:39 PM
Looking forward to hear about it 😁, it sounds awesome and super interesting from what I've heard already 👀
And not to worry in the least, we can keep the sesh as long or short as you're comfy with 😊.
I'm looking forward to it 😁
December 1, 2025 at 9:24 PM