Tore Lervik
hallatore.bsky.social
Tore Lervik
@hallatore.bsky.social
Unreal enthusiast
Creator of MeshBlend & MeshPack
https://meshblend.lervik.com/
It's supported from UE 5.3 and up.
November 21, 2025 at 7:30 AM
Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes.
www.fab.com/listings/1f4...
MeshBlend - Next generation mesh blending without RVT
MeshBlend brings next generation blending to Unreal. Blend any mesh with any mesh. Landscape, static meshes or even skeletal meshes can be blended.Showcase Trailer | Documentation | DemoMeshBlend enab...
www.fab.com
November 20, 2025 at 6:02 PM
Reposted by Tore Lervik
While I'm most known now for my Unreal Engine chops, I'm also fairly seasoned in traditional Feature VFX, so here is my long overdue Feature VFX Reel Update!

As stated before, I'm avaliable from mid Dec!

#VFX #VisualEffects
October 27, 2025 at 12:31 PM
I always find OST confusing. Since yeah, it means Cheese over here..

Here in Norway it's Revet and not Riven. So my search should be safe 😅
October 22, 2025 at 4:23 AM
Nice art style!
October 21, 2025 at 8:06 AM
Think of it as your body being extra good at building a defense. Will pass quickly!
October 9, 2025 at 7:33 PM
The trick using vertex color (or any other mask) to shift the blend id within a mesh. This way the branches, etc looks like a separate mesh to the MeshBlend shader.
October 3, 2025 at 1:25 PM
Hard to see the seams in the final image.
October 3, 2025 at 1:24 PM
How is it after having played the first one?
September 25, 2025 at 7:38 PM
lo-fi is the hardest since there is less noise in the image. But it works pretty well with that too
September 8, 2025 at 5:32 PM
MeshBlend ON/OFF 👀
September 8, 2025 at 3:30 PM
Yeah the plugin doesn't care if you do it in editor or spawn stuff in the game. Can change, refresh, disable, enable blending on meshes at runtime.
September 4, 2025 at 1:04 PM
September 4, 2025 at 12:53 PM