HakanBacon
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hakanbacon.itch.io
HakanBacon
@hakanbacon.itch.io
Passionate:

- Godot Genius,
- Blender God,
- Video Editor (Hollywood level crazy stuff!),
- Musician perfectionist,
- Professional Backflipper (done it once by accident, could do it again)

YouTube: youtube.com/@hakanbacon
Itch_io: hakanbacon.itch.io
When games get too real

#godot #gamedev #horror
October 22, 2025 at 7:09 PM
This time we have some #horror elements!

#gamedev #godot
October 17, 2025 at 10:23 PM
And another minigame!

This was part of a scrapped project from years ago. I had to rewrite everything but at least I had all my assets still.

ps. I have no idea how baseball works

#gamedev #godot
October 16, 2025 at 11:30 AM
I've spent so much time on this platformer...and this is supposed to be nothing but set dressing ahhh man...

At least it's fun to play. There is also a little mechanic to unlock new minigames to progress in this supposed horror game!

#godot + #gamedev is too much fun and distracting, all the time!
October 15, 2025 at 9:07 PM
October 13, 2025 at 9:56 AM
And got a menu working before sleep. Looks sick.

#GDTVJam #gamedev
October 11, 2025 at 11:36 PM
Trying to #gamejam but I spent most of my time on modeling a texture work again today by changing the gamejams given assets. A fantastic start

#GDTVJam #HalloweenJam #b3d
October 11, 2025 at 10:42 AM
A little update to my #godot hellscape environment

The giant eye is from my SandDunes experiment on my itch-io page

#gamedev
October 9, 2025 at 9:37 AM
Haven't really had time to do #gamedev but finally had like half an hour to create this hellscape environment.

I also wanted to take part in the #godot showreel but....man. time is a cruel thing
October 8, 2025 at 9:46 AM
Putting myself into my games again!

All done in #godot

#gamedev
September 29, 2025 at 10:40 AM
I just realised that the TV show SpongeBob was watching is supposed to be something naughty...i know why now
September 28, 2025 at 9:09 PM
Adaptive Crouching🦵 - low ceilings? not a problem!

Simple raycast looking for tight spaces.
September 26, 2025 at 6:33 PM
I'm having too much fun

#Godot #gamedev #horror
September 23, 2025 at 10:34 AM
✏️Luring enemies👂
Transition to the next target ain't smooth but it is working. The throwing mechanic is easy to use and will end up saving some player's butts
September 15, 2025 at 8:35 PM
I crapped my pants

#godot #gamedev #horror
September 7, 2025 at 5:39 PM
Been Teaching my cousing some #gamedev stuff. This is what we have so far. I did all the 3D assets and shaders, and all the logic is done by him (of course with some guidance)

#godot
September 3, 2025 at 8:42 PM