Vitor Vilela
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hackervilela.sneslab.net
Vitor Vilela
@hackervilela.sneslab.net
🇧🇷 Software & Computer Engineer | SNES ROM hacker | Creator of SA-1 Pack, Touhou Mario, SMW Widescreen & SnesLab: http://discord.gg/7TBqF3a | http://patreon.com/vitorvilela | https://github.com/vitorvilela7 | sneslab.net
By the way, which comparison video is your favorite?
October 10, 2025 at 2:20 AM
2/2: Same movement, same behavior, same results. A intro acting different on SA-1 means that there is something wrong and I should fix that. But it ended up so fun watching that I decided to upload to YouTube them side-by-side instead of only uploading the SA-1 version.
October 10, 2025 at 2:20 AM
And finally... I have a SMW ROM hack being worked on. It's a really important SMW hack and I will finish it.

That's it. If you need anything from me, please reach me! I'm all open for new thoughts and I'm free to help. Be positive that we are advancing and 2025 will be amazing.
December 31, 2024 at 11:51 PM
We have SnesLab, my community focused on the development of SNES tools and projects -- be sure to check it out! I have some incredible things planned in 2025 and 2026, some cool long-term run tools that will be useful for all SNES ROM hacking communities. (+)
December 31, 2024 at 11:51 PM
...holding me were resolved and 2025 looks a really clean, nice path open for a great year.

Looking ahead, I have high hopes for the projects in progress. SA-1 SimCity is nearby done and I plan to return Super Metroid soon... (+)
December 31, 2024 at 11:51 PM
Reposted by Vitor Vilela
Area 88 EN Plus is a retranslation of UN Squadron that rebalances the mission rewards to encourage the use of mid tier planes and cuts down on grinding. Firing is now full auto. Compatible with @hackervilela.sneslab.net's FastROM hack.
Download: blizzz.ovh/files/area88...
November 21, 2024 at 7:32 PM
It's paused right now as I had some difficulty dealing with a big ROM. Working on smaller one to figure out if there's a more efficient way to handle larger ROMs
October 18, 2024 at 1:36 AM
Yeah
October 3, 2024 at 3:11 PM
We have to implement the functions, just like how the ROMs inside the DSP chip also implement the same things as well.

I once did implement a few DSP-1 functions on SA-1 on a project involving mode 7 over worlds
September 21, 2024 at 10:29 PM
Dá tranquilo... SA-1 aguenta 8 MB, um cartucho com um mapper especial dá uns 12MB. E mesmo se tudo der errado, da pra usar o MSU-1 que cabe até 4GB =)
September 21, 2024 at 10:25 PM
In TL,DR:
- Most enhancements chips are barely used, specially SA-1.
- DSP-n chips can be fully customized by what your ROM needs.
- OBC-1 was useful for about 1 year before FX/SA-1 chips.
- ST-018 has a lot of lost potential due of its hardware design.
September 21, 2024 at 4:14 PM
4. ST-018. The most powerful enhancement chip ever made. But the lack of a data bus between it and the SNES makes it impossible to be used in more impressive applications. You can only use it make "answers" (e.g. AI), but can't make it produce "graphics" or "music" or "effects".
September 21, 2024 at 4:12 PM
SA-1 multiplication/division is a killer feature. You have no idea how many games does some ridiculously slow operations because the SNES doesn't have 16-bit multiplication or division.

Something that can be done in 20 cycles costs 500 cycles because there was no 16-bit hardware division available.
September 21, 2024 at 4:07 PM