That's it. If you need anything from me, please reach me! I'm all open for new thoughts and I'm free to help. Be positive that we are advancing and 2025 will be amazing.
That's it. If you need anything from me, please reach me! I'm all open for new thoughts and I'm free to help. Be positive that we are advancing and 2025 will be amazing.
Looking ahead, I have high hopes for the projects in progress. SA-1 SimCity is nearby done and I plan to return Super Metroid soon... (+)
Looking ahead, I have high hopes for the projects in progress. SA-1 SimCity is nearby done and I plan to return Super Metroid soon... (+)
Download: blizzz.ovh/files/area88...
Download: blizzz.ovh/files/area88...
I once did implement a few DSP-1 functions on SA-1 on a project involving mode 7 over worlds
I once did implement a few DSP-1 functions on SA-1 on a project involving mode 7 over worlds
- Most enhancements chips are barely used, specially SA-1.
- DSP-n chips can be fully customized by what your ROM needs.
- OBC-1 was useful for about 1 year before FX/SA-1 chips.
- ST-018 has a lot of lost potential due of its hardware design.
- Most enhancements chips are barely used, specially SA-1.
- DSP-n chips can be fully customized by what your ROM needs.
- OBC-1 was useful for about 1 year before FX/SA-1 chips.
- ST-018 has a lot of lost potential due of its hardware design.
Something that can be done in 20 cycles costs 500 cycles because there was no 16-bit hardware division available.
Something that can be done in 20 cycles costs 500 cycles because there was no 16-bit hardware division available.