Mr F
guycalledfrank.bsky.social
Mr F
@guycalledfrank.bsky.social
Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Totally normal skinning
October 7, 2025 at 11:54 AM
So it works now!
If you have Bakery, can you try getting the latest github patch and using it?
Add "Bakery Light Filter" component to an object to make it act like stained glass 😋
(video from RTPreview for fanciness, but it looks the same when baked)
#gamedev
September 11, 2025 at 7:31 PM
Questionable UI, but Decalery now allows you to project receiver's UV1 (for the normal map) to the decal, while moving original decal's UV1 to UV3 (for color/gloss/etc maps).
Basically cheap forward-rendered normal-mapped decals.
July 27, 2025 at 8:28 AM
Basic trigonometric IK, but it's satisfying when it finally works.

Previously I wrote an overly complicated position-based solver, but it was buggy and wasn't worth it 🥲
July 25, 2025 at 8:51 AM
Working hard...

#gamedev #indiedev
May 12, 2025 at 11:24 AM