GetBass - Wishlist Metrogear on Steam!
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getbass.bsky.social
GetBass - Wishlist Metrogear on Steam!
@getbass.bsky.social
Developing a city building/turn based tactics game in Godot. All assets created in Magicavoxel, Spritelamp, and Aseprite.

https://store.steampowered.com/app/3626080/Metrogear_Tactical_CityBuilding_Action

Please wishlist it on steam <3
Not quite, but the isometric look is hugely inspired by games like Populous.

Think of this as more of an X-COM meets roguelike city builder, trying to capture the spirit of the anime Evangelion

Check out the Steam page for a super early trailer and some details:

store.steampowered.com/app/3626080
Metrogear: Tactical City-Building Action on Steam
Build your fully destructible, tile-based City and defend it from Demons using Giant Robots in this turn-based strategy roguelike. Modify your weapons with endlessly stacking upgrades, but be careful!...
store.steampowered.com
September 3, 2025 at 1:02 PM
Kinda! I'm trying to get a system for animating the tiles in general set up, so I can apply canned movements on the tiles that already exist in the world.

ie: I want tiles to ripple in a radius around explosions

The flying upward is just the simplest animation I could make to test sprite ordering
August 6, 2025 at 9:40 PM
Hi Daivd, you can wishlist the game at the link below. If you're not able to sign in into your web browser for any reason, you can also search for "Metrogear" in the steam app.

store.steampowered.com/app/3626080/...
Metrogear: Tactical City-Building Action on Steam
Build your fully destructible, tile-based City and defend it from Demons using Giant Robots in this turn-based strategy roguelike. Modify your weapons with endlessly stacking upgrades, but be careful!...
store.steampowered.com
July 23, 2025 at 6:59 PM
Thank you so much for your interest! The game is probably in an advanced prototype stage at this point. I've got most of the core city-building systems built, but combat still has a way to go.

And tbh, I can't confidently say when a demo will be ready, but I'm vaguely targeting the end of the year
July 14, 2025 at 1:52 PM
Thanks Antoine! I'm a long way to release, but feedback like this helps a ton!

Mind sharing which game it reminds you of? Brigador has been a major influence so far for the look of the lighting
July 13, 2025 at 4:22 PM