Mike W
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gekido.bsky.social
Mike W
@gekido.bsky.social
🇨🇦 Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years...

Current: Cloudhead, Megacrush,
Instructor @ VFS

In Vancouver
Genius!
December 7, 2025 at 7:04 AM
Hot off the presses!

An item on your Steam Wishlist has just released!
December 4, 2025 at 9:13 PM
Lol

"Game fucking fuck Unity"

Yep checks out
December 3, 2025 at 4:27 AM
Some more screenshots of the level in progress

#gamedev #solodev
December 1, 2025 at 5:03 AM
working on a new mission for @dystopiapunk.bsky.social

not sure about the lighting yet but it's coming along slowly...

How it started | How it's going

#cyberpunk #indiedev #screenshotsaturday
December 1, 2025 at 4:36 AM
"Don't worry, baby dino, I will keep you safe."

Ferocious is launching Dec 4th! Wishlist / follow to stay up to date!

store.steampowered.com/app/1645630/...

#dino #indiedev
November 26, 2025 at 6:26 PM
Apparently I have a type:
Cool helmet + cape

(No capes!)
November 26, 2025 at 3:00 AM
Really doesn't look comfortable
November 23, 2025 at 9:23 PM
Dead
November 20, 2025 at 6:26 PM
holy fuck Adobe - they're changing their plans and the new price will be literally MORE THAN DOUBLE what I'm currently paying (from 43 CAD to 103CAD / mo)

What-the-actual fuck? Why would I keep paying this?

Just unbelievable

#adobe #fuckthisshit
November 14, 2025 at 10:04 PM
Repost with an iconic fictional band
November 12, 2025 at 1:14 AM
And it's live!
November 10, 2025 at 4:22 PM
Remember
November 10, 2025 at 5:05 AM
There we go! Runtime Spawner 1.5.0 is submitted, should be live tomorrow hopefully!

New features:
- deterministic spawning
- optional Photon Fusion and PUN adapters
- enhanced API (pause, resume, end) API's
- new factory based lifecycle for custom overrides

#unity3d #gamedev #screenshotsaturday
November 10, 2025 at 2:57 AM
Holy crap just went through his IMDB, had no idea, and also: wow

1) he was in a Fall Guy episode AND a Pitfall commercial?

Crazy
November 9, 2025 at 7:44 AM
There we go - PUN 2 integration / sample is ready to go as well!

Now to document the integrations and they'll be pushed up to the asset store!

Strangely PUN was harder to integrate - was thinking it would be the other way around!

#indiedev #unity3d #assetstore
November 9, 2025 at 6:36 AM
It's been a tough week
November 8, 2025 at 1:38 AM
It's alive!

Fusion support for Runtime Spawner is a go!

Finishing touches on the PUN integration is next!

#indiedev #unity3d #assetstore
November 7, 2025 at 7:48 PM
Day job has been chaos lately, but been slowly poking at this for the past few weeks (slowly)...

Adding network integrations for the Runtime Spawner - both PUN and Fusion support coming soon to an Asset Store near you!

Your (my) dreams of making a Left 4 Dead clone are coming true!
November 5, 2025 at 6:22 AM
Tough day
November 2, 2025 at 10:00 PM
What a joke Affinity

Pretty sure this isn't what people are saying about your AI bs pivot
November 1, 2025 at 9:37 PM
Love how vibrant our Japanese maples are this time of the year
November 1, 2025 at 9:27 PM
Bramble thinks you're awesome 😎
October 31, 2025 at 2:17 PM
Noodling on another character for @dystopiapunk.bsky.social because day job has been chaos lately so I needed to do a brain cleanse.

I think she's cool 💪

#cyberpunk #gamedev #indiedev
October 22, 2025 at 9:33 PM
Apparently this is our new future
October 21, 2025 at 2:04 PM