https://gamingthepast.net
Yes!! we can make games beyond war and empire. They would still, in my experience, fit the framework, but different action-choice names w/ different ethical weights might be used (dwell; harvest etc.)
Yes!! we can make games beyond war and empire. They would still, in my experience, fit the framework, but different action-choice names w/ different ethical weights might be used (dwell; harvest etc.)
1) based on a literary / text lore corpus
2) purporting to be the "real world" or a "real historical world" /7
1) based on a literary / text lore corpus
2) purporting to be the "real world" or a "real historical world" /7
Now, I'm a historian and a history teacher and a historical game designer and a historical game studies academic 5/
Now, I'm a historian and a history teacher and a historical game designer and a historical game studies academic 5/
I really have not had time to explore this, but I'm going to start referring to it, for consistency and connection to HPS, as an Agential Problem Space. 4/
I really have not had time to explore this, but I'm going to start referring to it, for consistency and connection to HPS, as an Agential Problem Space. 4/
BTW if you or anyone else is interested in reading more: share.google/eZLM6SMC0bvV...
BTW if you or anyone else is interested in reading more: share.google/eZLM6SMC0bvV...
Does this all sound crazy Bram ? I promise we'll still be friends if it sounds crazy. I want to know what U think! 4/
Does this all sound crazy Bram ? I promise we'll still be friends if it sounds crazy. I want to know what U think! 4/