FrankDps
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frankdps.bsky.social
FrankDps
@frankdps.bsky.social
Reposted by FrankDps
This week I'm not bringing the weekly practice project. This week I dedicated a bit of time to an occasional project I have. A simple virtual whiteboard that lets you draw, paste images, use a transparent background, quickly add text and some more functions. Like the other, it's in #Godot.

Demo WIP
March 8, 2025 at 7:34 PM
This week I'm not bringing the weekly practice project. This week I dedicated a bit of time to an occasional project I have. A simple virtual whiteboard that lets you draw, paste images, use a transparent background, quickly add text and some more functions. Like the other, it's in #Godot.

Demo WIP
March 8, 2025 at 7:34 PM
Reposted by FrankDps
I just opened my second Godot issue 😆 Probably related to Linux as well, though I'm not completely sure. Let's see how things unfold! And thanks to @frankdps.bsky.social for helping me investigate it 🫶

github.com/godotengine/...
Memory leak when resizing window with stretch enabled in SubViewportContainer · Issue #103662 · godotengine/godot
Tested versions Reproducible in 4.3.stable & 4.4.stable (possibly in more versions as well) Tested on: Arch Linux with Wayland, GNOME 47. System information Godot v4.4.stable - Arch Linux ZEN SMP P...
github.com
March 5, 2025 at 11:54 PM
Week 5:This week I didn't have time to devote to it, so I kept it simple. Jump now depends on how long the button is held, and the character sticks to walls for opposite jumps. Still need to tweak forces and add wall animations.

Any suggestions to add for next week?

#GodotEngine #GameDev #Pixelart
March 2, 2025 at 7:46 PM
Week 4: Here are the attack animations for sword & bow states. No health/damage system yet, it's only visual but it’s already set for future integration. Transition animations added. Does it feel smoother?

What system should I develop next?

#GodotEngine #GameDev #Pixelart
February 22, 2025 at 9:24 PM
Week 3: I worked on setting up a simple camera that follows the designated object and moves toward the corners as the mouse approaches. Next week, I'll implement an attack system at @dekotale.bsky.social request. What else can I add?
#GodotEngine #GameDev #Pixelart
February 15, 2025 at 8:15 PM
Week Two: I built a state machine, since the idea is to implement all kinds of mechanics. I thought it was best to continue with this to have better control over the character's states and to create something I can apply to any other idea What should I add next week?
#GodotEngine #GameDev #Pixelart
February 8, 2025 at 7:29 PM
Reposted by FrankDps
First week of this 'Project' The idea is to practice #Godot and #PixelArt creating a simple mechanic or adding something to this project every week. The goal is not to make it a final game, just to add things to practice

Week 1: set up the project, create basic sprites and implement basic movement
February 1, 2025 at 4:34 PM
First week of this 'Project' The idea is to practice #Godot and #PixelArt creating a simple mechanic or adding something to this project every week. The goal is not to make it a final game, just to add things to practice

Week 1: set up the project, create basic sprites and implement basic movement
February 1, 2025 at 4:34 PM
Some time ago, I posted an image of a magical book I was working on for a game with @dekotale.bsky.social Now, as I want to start posting on BlueSky again, I'm sharing the animations of that book.

#GameDev #PixelArt #Godot
December 27, 2024 at 11:44 AM
Reposted by FrankDps
Hey, just developing a small puzzle game in Godot with @frankdps.bsky.social, @rociosalado.bsky.social & @ellibretista.bsky.social

I'll be sharing project updates regularly in case you're interested 👀
November 8, 2024 at 11:42 AM
This is the first thing I'm posting about the game with @dekotale.bsky.social I'm very happy with this design for the game so here it is. I hope to be uploading more stuff. Coming soon Jelly Climber.

#PixelArt #IndieDev #GameDev
June 24, 2024 at 10:00 PM