FloromacobaDev
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floromacobadev.bsky.social
FloromacobaDev
@floromacobadev.bsky.social
Eighth project from the archive: The dragon!
For this project, I wanted to recreate in 3D the protagonist from Slay The Princess, it was quite tricky. It's not finished yet, but it has progressed enough to show it. I will post some nice renders when I manage to finish it!
#slaytober #Slaytheprincess
November 3, 2025 at 7:10 PM
Here is a side view:
November 3, 2025 at 7:05 PM
Seventh project from the archive: Queenscrown tower!
I made this one to improve my enviroment skills. This scene in particular is an attempt to recreate how I imagined one particular chapter of Song of Ice and Fire. It ended up being a bit too dark, but I learned a lot from it.
October 26, 2025 at 7:46 PM
Fifth project from the archive: The mech 02!
This one is the second mech made for the mech game I mentioned before. The design needed to be similar to the first one, so that the different parts would work with one another.
October 23, 2025 at 2:31 PM
Fourth project from the archive: Mech 01!

This low poly mech was made for another game. In this game, you will be able to customize your own mechs, choosing between different bodyparts and weapons. The style tries to emulate PSX-PS2 games, and it's meant to be paired with a low res camera.
October 20, 2025 at 10:31 AM
And the last one (at least for today) is a bit different. It's: The hammer head cow shark!
I came up with this goofball trying to combine different animals. It doesn't have a single thought in it's head, and I love it that way!
October 19, 2025 at 4:50 PM
The second and last creature from the on hiatus game: the mosquito syringe!
The textures for this one are far simpler, but it was a bit tougher to animate.
The concept for this one was made by @parchmenteater.bsky.social
October 19, 2025 at 4:45 PM
I will be uploading some of my older projects first, here is the first one: the Traffic sign crab!
This was part of a currently on hiatus game, my first rigged character ever, and also the first hand painted textured. I made some newbie mistakes, but I still like the overall result.
October 19, 2025 at 4:34 PM