Floor is lava
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floorislava.bsky.social
Floor is lava
@floorislava.bsky.social
NES dev, MUD dev & Horrible dev.
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character creator almost finished. Need to swap out the placeholder out and make sure i18n and stuff. Who wants some screenshots?

As always, unstable builds now at shadowrun.fly.dev/game/ if you would like to go reserve your account. Settled on 2E rules for now. #gamedev #cyberpunk #webgame
December 8, 2025 at 4:56 AM
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I haven't posted an update about our #nes game in a while, but things are progressing nicely. I'm currently working on a shop. Money will play a vital part of the game to get items to access new areas as we plan to add some light RPG elements.

#nesdev #indiedev #gamedev #homebrew
December 6, 2025 at 5:34 PM
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when its definitely not a hostage situation
November 25, 2025 at 4:19 PM
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Yes … meow meow meow … YES!

Happy Friday from Dottie. I’ve always believed cats were Sickos …

@theonion.com
November 14, 2025 at 9:15 PM
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Ever wonder how graphics are made for the NES?

Here's how I get full screen graphics, like this, from my PC into my NES game, Super Sunny World🌞! I'll try to keep it high level, and avoid anything super technical.

Details below in thread! 🧵

#nesdev
November 8, 2025 at 11:19 PM
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Complete! The ZSNES creator interview runs > 90 minutes & is full of some very interesting conversation, including how to pronounce ZSNES, the idea behind the snow, the lead programmer's favorite video games of all time, and so much more! Wednesday, 10.22.25, 8:00PM Eastern. 👇
October 21, 2025 at 11:05 PM
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cat is radioactive
October 21, 2025 at 9:42 PM
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For the Sickos
October 20, 2025 at 12:14 AM
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This meme made me laugh.
October 16, 2025 at 1:08 AM
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NVIDIA and OpenAi:

Concerns that their “increasingly complex and interconnected web of business transactions is artificially propping up the trillion-dollar AI boom.“

@bloomberg.com $NVDA 👀
www.bloomberg.com/news/feature...
October 7, 2025 at 11:08 PM
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its so funny our current moment is like 10 big companies pretending theyre building agi while knowing they are not and none of the other guys are too, but if they admit it then the investor dollars stop. big game of fraud chicken
October 6, 2025 at 6:11 AM
It'll be fall around 2:30-pm today. I can already hear the million of totes of xmas shit being taken out of storage to be put up months early.
September 22, 2025 at 1:40 PM
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September 20, 2025 at 2:02 PM
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September 16, 2025 at 2:40 PM
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If box art told the truth
April 12, 2025 at 4:04 PM
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I was on the fence about backing SHADOWS OVER SOL - I have a half-dozen sci-fi horror games on my shelf, and eventually they all blur together - but I stumbled across this 2018 write-up from the designer and was so enamored with their thoughtful approach that I snuck in a pledge.
September 4, 2025 at 4:05 PM
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making some more stuff for my lowpoly horror game protagonist OC. Just for fun✨
Trying to channel PS1 promo art renders
August 28, 2025 at 3:13 AM
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June 26, 2023 at 8:05 PM
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My new favorite thing at the coast: Letting Google attempt to translate the beach plants into English.
August 11, 2025 at 3:33 AM
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Woke up to a bunch of responses taking me to task for disparaging Beavis, and all I can say is, I see you, I hear you, and I will try to learn from my mistakes so I can be better for you.
August 8, 2025 at 10:05 AM
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Nesdev is sometimes hard, but great tools make it joyful. Aseprite and NEXXT Studio by FrankenGraphics are my go-to for pixel art.
@frankengraphics.bsky.social @aseprite.org
レトロ開発は時々大変だけど、良いツールのおかげで楽しくなります。ドット絵はAsepriteと FrankenGraphicsさんのNEXXT Studio。
#ゲーム開発 #ドット絵 #pixelart #nesdev #nes #aseprite
June 30, 2025 at 10:02 AM
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I wondered how #umamusume would like as a #NINTENDO / #FAMICOM game so I made a small #demake #mockup, inspired by 1991's Du Ma Racing.

#pixelart #ドット絵 #dotpict #ウマ娘
July 7, 2025 at 7:15 PM
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July 12, 2025 at 3:55 AM
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another lowpoly horror game OC for fun. I wanted a counterpart for my previous oc
July 2, 2025 at 2:33 AM
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Here is how Charden’s bust graphic was made. The main adjustment was tweaking her jacket's height to avoid NES sprite overflow.
シャーデンのバストアップの構成方法の紹介です🧥最大の工夫点は、横方向のスプライト制限を避けるためのジャケットの高さ調整でした。
#ゲーム開発 #ファミコン #フロー忘れない #FlowTidalWhispers #nesdev #nes
June 23, 2025 at 10:02 AM