flo-bit
banner
flo-bit.dev
flo-bit
@flo-bit.dev
building stuff for the web

https://flo-bit.dev

❤️ svelte, threlte, threejs, astro, vite, atproto

my bluesky visualizers: https://flo-bit.dev/bluesky-visualizers/

my tiny bluesky room: https://flo-bit.dev/room/?handle=flo-bit.dev
September 12, 2025 at 3:51 PM
Fun quote from @adamwathan.com on converting all TailwindPlus components to dark mode with AI. Mirrors a lot of my own experiences, if you're aiming for high quality it usually turns out to not be actually faster with AI ^^ (on the other hand if you're aiming for mediocre, you can be a lot faster)
August 12, 2025 at 11:59 AM
Everyone missed the real highlight of OpenAI's presentation: They now have robots that seem *almost* human!
August 7, 2025 at 9:15 PM
and of course the video compression kinda fucked it up, here's a screenshot:
August 3, 2025 at 3:30 PM
my little game for #gmtkjam, it's not the best gameplay ever but it *is* pretty :P

try it here: flo-bit.itch.io/particle-sur...

made with (vanilla for a change) @threejs.org, check out the code here: github.com/flo-bit/part...
August 3, 2025 at 3:29 PM
*almost* readable 😅
June 10, 2025 at 10:55 AM
The real crime might be mac os though wtf is going on here?
June 9, 2025 at 11:28 PM
Gotta say I do love the glassy look 😍
June 9, 2025 at 10:48 PM
me standing in my world, waiting for someone to show up... 😅
June 1, 2025 at 3:39 PM
ok, its ready for testing.

live here: flo-bit.dev/roomy-worlds/

one of my worlds that you can edit: flo-bit.dev/roomy-worlds...

source: github.com/flo-bit/room...

if you run into any issues/bugs, feel free to send me a dm 😊
June 1, 2025 at 3:28 PM
sneak peak at what I'm currently working on

looks super nice imo, all thanks to the awesome forest kit by @kaylousberg.bsky.social (kaylousberg.itch.io/kaykit-forest)
May 31, 2025 at 9:51 PM
me after finding out about sveltekit's `bundle:inline` and `router:hash`
May 25, 2025 at 12:44 PM
there's also some lore being made, e.g. "the coolest cube":

- someone drew an unfolded hypercube
- someone wrote "the coolest cube next to it"
- someone drew black over it
- someone complained next to that about vandalism
- someone drew another one nearby
- someone repainted the cube over the black
May 22, 2025 at 6:09 PM
some stats for my endless drawing canvas after ~24 hours:

- furthest someone scrolled and drew is at 420/69 (nice 😁)
- >110 people drew >3300 paths
- mostly people are nice, though there was some bad symbols (quickly painted over though) + vandalism

draw something at: flo-bit.dev/jazz-endless...
May 22, 2025 at 6:03 PM
dino unlocked 😄
May 21, 2025 at 10:52 PM
a few people drawing currently at the same time and so far it hasnt crashed :D

come draw something too at: flo-bit.dev/jazz-endless...
May 21, 2025 at 10:01 PM
yeah that happens sometimes, not sure why, can you try, clicking on the "refresh all" button in the bottom right corner and see if that fixes it (you might have to login again afterwards)
May 21, 2025 at 9:35 PM
my endless shared canvas with @jazz.tools is kinda usable now, come draw something at:

flo-bit.dev/jazz-endless...
May 21, 2025 at 9:33 PM
turned my drawing app into one endless shared canvas that anyone can draw on.

draw something with everyone here:
flo-bit.dev/jazz-endless...
May 20, 2025 at 12:58 PM
joined the one hour game jam for the first time and the result is... beautiful...
May 17, 2025 at 6:28 PM
I don't need the true number (though just fyi, all your likes are public anyway so anyone *could* look it up), just trying to narrow down what the problem is, i've added a small menu at the bottom-left corner, could you try pressing "Refresh all" and see if that helps?
May 16, 2025 at 10:27 AM
and is the number that says how many likes loaded more or less correct?
May 15, 2025 at 6:50 PM
made a small tool, because i was annoyed it didnt exist yet: searching your bluesky likes

flo-bit.dev/search-blues...
May 15, 2025 at 1:51 PM
What do you mean by size of the underlying text changing? when switching between heading and paragraph it does recalculate at least for me
May 11, 2025 at 8:04 AM
a svelte component a day, keeps the (react) doctor away!

working on a rich text editor, built on top of tiptap/prosemirror

flo-bit.dev/ui-kit/compo...
May 10, 2025 at 2:36 PM