flo-bit
@flo-bit.dev
building stuff for the web
https://flo-bit.dev
❤️ svelte, threlte, threejs, astro, vite, atproto
my bluesky visualizers: https://flo-bit.dev/bluesky-visualizers/
my tiny bluesky room: https://flo-bit.dev/room/?handle=flo-bit.dev
https://flo-bit.dev
❤️ svelte, threlte, threejs, astro, vite, atproto
my bluesky visualizers: https://flo-bit.dev/bluesky-visualizers/
my tiny bluesky room: https://flo-bit.dev/room/?handle=flo-bit.dev
Fun quote from @adamwathan.com on converting all TailwindPlus components to dark mode with AI. Mirrors a lot of my own experiences, if you're aiming for high quality it usually turns out to not be actually faster with AI ^^ (on the other hand if you're aiming for mediocre, you can be a lot faster)
August 12, 2025 at 11:59 AM
Fun quote from @adamwathan.com on converting all TailwindPlus components to dark mode with AI. Mirrors a lot of my own experiences, if you're aiming for high quality it usually turns out to not be actually faster with AI ^^ (on the other hand if you're aiming for mediocre, you can be a lot faster)
Everyone missed the real highlight of OpenAI's presentation: They now have robots that seem *almost* human!
August 7, 2025 at 9:15 PM
Everyone missed the real highlight of OpenAI's presentation: They now have robots that seem *almost* human!
and of course the video compression kinda fucked it up, here's a screenshot:
August 3, 2025 at 3:30 PM
and of course the video compression kinda fucked it up, here's a screenshot:
my little game for #gmtkjam, it's not the best gameplay ever but it *is* pretty :P
try it here: flo-bit.itch.io/particle-sur...
made with (vanilla for a change) @threejs.org, check out the code here: github.com/flo-bit/part...
try it here: flo-bit.itch.io/particle-sur...
made with (vanilla for a change) @threejs.org, check out the code here: github.com/flo-bit/part...
August 3, 2025 at 3:29 PM
my little game for #gmtkjam, it's not the best gameplay ever but it *is* pretty :P
try it here: flo-bit.itch.io/particle-sur...
made with (vanilla for a change) @threejs.org, check out the code here: github.com/flo-bit/part...
try it here: flo-bit.itch.io/particle-sur...
made with (vanilla for a change) @threejs.org, check out the code here: github.com/flo-bit/part...
The real crime might be mac os though wtf is going on here?
June 9, 2025 at 11:28 PM
The real crime might be mac os though wtf is going on here?
Gotta say I do love the glassy look 😍
June 9, 2025 at 10:48 PM
Gotta say I do love the glassy look 😍
me standing in my world, waiting for someone to show up... 😅
June 1, 2025 at 3:39 PM
me standing in my world, waiting for someone to show up... 😅
ok, its ready for testing.
live here: flo-bit.dev/roomy-worlds/
one of my worlds that you can edit: flo-bit.dev/roomy-worlds...
source: github.com/flo-bit/room...
if you run into any issues/bugs, feel free to send me a dm 😊
live here: flo-bit.dev/roomy-worlds/
one of my worlds that you can edit: flo-bit.dev/roomy-worlds...
source: github.com/flo-bit/room...
if you run into any issues/bugs, feel free to send me a dm 😊
June 1, 2025 at 3:28 PM
ok, its ready for testing.
live here: flo-bit.dev/roomy-worlds/
one of my worlds that you can edit: flo-bit.dev/roomy-worlds...
source: github.com/flo-bit/room...
if you run into any issues/bugs, feel free to send me a dm 😊
live here: flo-bit.dev/roomy-worlds/
one of my worlds that you can edit: flo-bit.dev/roomy-worlds...
source: github.com/flo-bit/room...
if you run into any issues/bugs, feel free to send me a dm 😊
sneak peak at what I'm currently working on
looks super nice imo, all thanks to the awesome forest kit by @kaylousberg.bsky.social (kaylousberg.itch.io/kaykit-forest)
looks super nice imo, all thanks to the awesome forest kit by @kaylousberg.bsky.social (kaylousberg.itch.io/kaykit-forest)
May 31, 2025 at 9:51 PM
sneak peak at what I'm currently working on
looks super nice imo, all thanks to the awesome forest kit by @kaylousberg.bsky.social (kaylousberg.itch.io/kaykit-forest)
looks super nice imo, all thanks to the awesome forest kit by @kaylousberg.bsky.social (kaylousberg.itch.io/kaykit-forest)
me after finding out about sveltekit's `bundle:inline` and `router:hash`
May 25, 2025 at 12:44 PM
me after finding out about sveltekit's `bundle:inline` and `router:hash`
there's also some lore being made, e.g. "the coolest cube":
- someone drew an unfolded hypercube
- someone wrote "the coolest cube next to it"
- someone drew black over it
- someone complained next to that about vandalism
- someone drew another one nearby
- someone repainted the cube over the black
- someone drew an unfolded hypercube
- someone wrote "the coolest cube next to it"
- someone drew black over it
- someone complained next to that about vandalism
- someone drew another one nearby
- someone repainted the cube over the black
May 22, 2025 at 6:09 PM
there's also some lore being made, e.g. "the coolest cube":
- someone drew an unfolded hypercube
- someone wrote "the coolest cube next to it"
- someone drew black over it
- someone complained next to that about vandalism
- someone drew another one nearby
- someone repainted the cube over the black
- someone drew an unfolded hypercube
- someone wrote "the coolest cube next to it"
- someone drew black over it
- someone complained next to that about vandalism
- someone drew another one nearby
- someone repainted the cube over the black
some stats for my endless drawing canvas after ~24 hours:
- furthest someone scrolled and drew is at 420/69 (nice 😁)
- >110 people drew >3300 paths
- mostly people are nice, though there was some bad symbols (quickly painted over though) + vandalism
draw something at: flo-bit.dev/jazz-endless...
- furthest someone scrolled and drew is at 420/69 (nice 😁)
- >110 people drew >3300 paths
- mostly people are nice, though there was some bad symbols (quickly painted over though) + vandalism
draw something at: flo-bit.dev/jazz-endless...
May 22, 2025 at 6:03 PM
some stats for my endless drawing canvas after ~24 hours:
- furthest someone scrolled and drew is at 420/69 (nice 😁)
- >110 people drew >3300 paths
- mostly people are nice, though there was some bad symbols (quickly painted over though) + vandalism
draw something at: flo-bit.dev/jazz-endless...
- furthest someone scrolled and drew is at 420/69 (nice 😁)
- >110 people drew >3300 paths
- mostly people are nice, though there was some bad symbols (quickly painted over though) + vandalism
draw something at: flo-bit.dev/jazz-endless...
a few people drawing currently at the same time and so far it hasnt crashed :D
come draw something too at: flo-bit.dev/jazz-endless...
come draw something too at: flo-bit.dev/jazz-endless...
May 21, 2025 at 10:01 PM
a few people drawing currently at the same time and so far it hasnt crashed :D
come draw something too at: flo-bit.dev/jazz-endless...
come draw something too at: flo-bit.dev/jazz-endless...
yeah that happens sometimes, not sure why, can you try, clicking on the "refresh all" button in the bottom right corner and see if that fixes it (you might have to login again afterwards)
May 21, 2025 at 9:35 PM
yeah that happens sometimes, not sure why, can you try, clicking on the "refresh all" button in the bottom right corner and see if that fixes it (you might have to login again afterwards)
my endless shared canvas with @jazz.tools is kinda usable now, come draw something at:
flo-bit.dev/jazz-endless...
flo-bit.dev/jazz-endless...
May 21, 2025 at 9:33 PM
my endless shared canvas with @jazz.tools is kinda usable now, come draw something at:
flo-bit.dev/jazz-endless...
flo-bit.dev/jazz-endless...
turned my drawing app into one endless shared canvas that anyone can draw on.
draw something with everyone here:
flo-bit.dev/jazz-endless...
draw something with everyone here:
flo-bit.dev/jazz-endless...
May 20, 2025 at 12:58 PM
turned my drawing app into one endless shared canvas that anyone can draw on.
draw something with everyone here:
flo-bit.dev/jazz-endless...
draw something with everyone here:
flo-bit.dev/jazz-endless...
joined the one hour game jam for the first time and the result is... beautiful...
May 17, 2025 at 6:28 PM
joined the one hour game jam for the first time and the result is... beautiful...
I don't need the true number (though just fyi, all your likes are public anyway so anyone *could* look it up), just trying to narrow down what the problem is, i've added a small menu at the bottom-left corner, could you try pressing "Refresh all" and see if that helps?
May 16, 2025 at 10:27 AM
I don't need the true number (though just fyi, all your likes are public anyway so anyone *could* look it up), just trying to narrow down what the problem is, i've added a small menu at the bottom-left corner, could you try pressing "Refresh all" and see if that helps?
and is the number that says how many likes loaded more or less correct?
May 15, 2025 at 6:50 PM
and is the number that says how many likes loaded more or less correct?
made a small tool, because i was annoyed it didnt exist yet: searching your bluesky likes
flo-bit.dev/search-blues...
flo-bit.dev/search-blues...
May 15, 2025 at 1:51 PM
made a small tool, because i was annoyed it didnt exist yet: searching your bluesky likes
flo-bit.dev/search-blues...
flo-bit.dev/search-blues...
What do you mean by size of the underlying text changing? when switching between heading and paragraph it does recalculate at least for me
May 11, 2025 at 8:04 AM
What do you mean by size of the underlying text changing? when switching between heading and paragraph it does recalculate at least for me
a svelte component a day, keeps the (react) doctor away!
working on a rich text editor, built on top of tiptap/prosemirror
flo-bit.dev/ui-kit/compo...
working on a rich text editor, built on top of tiptap/prosemirror
flo-bit.dev/ui-kit/compo...
May 10, 2025 at 2:36 PM
a svelte component a day, keeps the (react) doctor away!
working on a rich text editor, built on top of tiptap/prosemirror
flo-bit.dev/ui-kit/compo...
working on a rich text editor, built on top of tiptap/prosemirror
flo-bit.dev/ui-kit/compo...