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flarup
@flarup.bsky.social
🇩🇰 Designer ✦ 🕹️ CEO of Northplay ✦ 📓 Author of http://appiconbook.com ✦ Dad Level 2
Wish they had gone in this direction with the new macOS Finder icon.
Still liquid glass but with the classic colors and no border.
Keeps more of its original personality. #WWDC25
June 10, 2025 at 9:02 PM
Getting fan mail from kids playing our games is pretty cool. Here Ondrej (11) gave us some excellent designs for a Fly THIS! Sequel.
May 21, 2025 at 8:54 AM
Dinolords will feature a full orchestral soundtrack.
Recorded across multiple studios, it blends sweeping cinematic themes with ancient, time-period-appropriate instruments:
Lur horn, tagelharpa, goat nail shakers (yes), and more.

I can't wait for everyone to hear this.
May 9, 2025 at 12:00 PM
Viking Longhouse turned out real nice.
May 8, 2025 at 12:00 PM
In 985 AD, Eric the Red unearthed dinosaur eggs in the Sermitsiaq Glacier.
Once hatched, the creatures were integrated into Norse life—first for work, then for war.
May 5, 2025 at 8:00 PM
A few souvenirs i picked up in Chicago.
May 5, 2025 at 12:21 PM
I turn 41 today.

To celebrate, I’m saying thanks—and sharing a small way you can help grow the newsletter.

There are even some fun rewards if you do www.flarup.email/p/lets-grow...
April 4, 2025 at 9:37 AM
Viking Townhall ✨
March 27, 2025 at 8:00 AM
"I remember spending hours on the tiniest details of an interface element no one had asked for. Just… exploring. Pushing pixels for the sake of it. The tools I had didn’t dictate the results—and the community I found on Dribbble was open, curious, and encouraging."
March 26, 2025 at 4:01 PM
One of the great things about writing directly to people's inboxes is receiving many thoughtful replies. It feels like having thousands of pen friends.
March 26, 2025 at 2:53 PM
I wrote in my newsletter about how I used to avoid LinkedIn like the plague, and I received 130 connection invitations. My business network is growing 📈
March 14, 2025 at 8:00 AM
Made a new sticker
March 13, 2025 at 9:00 PM
Our art direction has evolved so much in the past year. Sometimes, I just wander around a village and marvel at it all.
March 13, 2025 at 1:00 PM
My personal newsletter, flarup.email, has received a bit of a refresh. I'll be doing most of my writing here this year, and you're more than welcome to follow along.
March 4, 2025 at 10:17 AM
We're working on juicing up combat. Needs to feel good to hit stuff. #screenshotsaturday
March 1, 2025 at 7:00 PM
Feels like I’ve finally escaped boring-UI purgatory. Having a blast designing an interface that’s actually fun. Here are some of the latest components I’ve been working on!
February 28, 2025 at 2:46 PM
Seeing 10 of these handed out was surreal. Maybe one day, I’ll win one myself.
February 17, 2025 at 4:00 PM
I designed an award! 🏆

At this year’s Spilprisen (Danish video game awards), I had the honor of creating a brand-new trophy—a weighted ‘head’ symbolising the 3 pillars of game dev: art, technology, and business.
February 17, 2025 at 4:00 PM
Some new models for village and camp life in Dinolords ⛺️ #screenshotsaturday
February 1, 2025 at 7:00 PM
January 31, 2025 at 9:00 PM
We've been experimenting with ragdolling units on death and we're definitely going in this direction.
January 30, 2025 at 4:00 PM
I am not complaining about this placement in the Feudal Festival on Steam. Thank you to Box Dragon Games for organising this amazing lineup 🙏
January 30, 2025 at 8:00 AM
Good bug. 'I'll just train a single swordsman'.
January 29, 2025 at 9:00 PM
What’s your proudest achievement?

In the latest Life in Design episode, we dive into the highs and lows of the creative journey—celebrating wins and learning from failures.
January 24, 2025 at 9:02 AM
We've implemented head tracking, which instantly makes dinosaurs feel much cooler.
January 22, 2025 at 9:24 PM