Cat
@feles-machina.bsky.social
Cat, an Indie Game Dev using Godot Game Engine.
Working on a stealth action title named "DEEP SIX"
Wishlist it on steam:
https://store.steampowered.com/app/3556510/DEEP_SIX/
Working on a stealth action title named "DEEP SIX"
Wishlist it on steam:
https://store.steampowered.com/app/3556510/DEEP_SIX/
This is great, I love it. A simple, creative, and effective solution
October 15, 2025 at 1:55 AM
This is great, I love it. A simple, creative, and effective solution
Thanks! Gameplay is really coming along
October 1, 2025 at 5:28 PM
Thanks! Gameplay is really coming along
I love the way they move haha! This same code/gameplay could be used for a very funny amateur breakdancing sim.
September 27, 2025 at 1:37 PM
I love the way they move haha! This same code/gameplay could be used for a very funny amateur breakdancing sim.
Rigodotify is a free blender plugin to alternative to Adobe's Mixamo rigger. It doesn't come with animations, it just rigs models with the standard game dev skeleton. So models rigged with it are ready for easy animation retargeting, and predictable IKs in engines.
September 24, 2025 at 5:51 AM
Rigodotify is a free blender plugin to alternative to Adobe's Mixamo rigger. It doesn't come with animations, it just rigs models with the standard game dev skeleton. So models rigged with it are ready for easy animation retargeting, and predictable IKs in engines.
Love this mini thread, haha.
September 24, 2025 at 3:16 AM
Love this mini thread, haha.
That's a way better look at a quarter of the size!
September 16, 2025 at 8:14 PM
That's a way better look at a quarter of the size!
Cool stuff, I saw on your previous posts using basis for them for the flat look I'm assuming, so I get the idea now. Very cool, looking awesome 👍
September 9, 2025 at 6:01 AM
Cool stuff, I saw on your previous posts using basis for them for the flat look I'm assuming, so I get the idea now. Very cool, looking awesome 👍
That's interesting! I hadn't thought about doing 3D menus! Is it relatively straightforward in Godot? Like do some control nodes allow material assignments or is this some custom daring do?
September 9, 2025 at 12:00 AM
That's interesting! I hadn't thought about doing 3D menus! Is it relatively straightforward in Godot? Like do some control nodes allow material assignments or is this some custom daring do?
Well this is very exciting! I can't wait to try it out. Thanks for sharing it out like this!
August 21, 2025 at 8:07 PM
Well this is very exciting! I can't wait to try it out. Thanks for sharing it out like this!