Cat
@feles-machina.bsky.social
Cat, an Indie Game Dev using Godot Game Engine.
Working on a stealth action title named "DEEP SIX"
Wishlist it on steam:
https://store.steampowered.com/app/3556510/DEEP_SIX/
Working on a stealth action title named "DEEP SIX"
Wishlist it on steam:
https://store.steampowered.com/app/3556510/DEEP_SIX/
Added spotlights that patrol, and once spot a player, continue to seek them. I can't believe i didn't add them sooner. #DeepSix #GodotEngine #GameDev
November 7, 2025 at 9:10 PM
Added spotlights that patrol, and once spot a player, continue to seek them. I can't believe i didn't add them sooner. #DeepSix #GodotEngine #GameDev
New weapon added. British P1899 Enfield Cavalry Sabre. :) Because soldiers with swords is more fun. #DeepSix #GodotEngine And again, shoutout to @quaternius.bsky.social for his great animation pack
October 27, 2025 at 5:54 PM
New weapon added. British P1899 Enfield Cavalry Sabre. :) Because soldiers with swords is more fun. #DeepSix #GodotEngine And again, shoutout to @quaternius.bsky.social for his great animation pack
Another Character blockout for #DeepSix in the #GodotEngine
No. He does not know what a "Jumanji" is
but Yes. He will chase you through a Kmart with an elephant gun.
No. He does not know what a "Jumanji" is
but Yes. He will chase you through a Kmart with an elephant gun.
October 26, 2025 at 10:15 PM
Another Character blockout for #DeepSix in the #GodotEngine
No. He does not know what a "Jumanji" is
but Yes. He will chase you through a Kmart with an elephant gun.
No. He does not know what a "Jumanji" is
but Yes. He will chase you through a Kmart with an elephant gun.
Slow on dev work this week, but did manage to get a new character blocked out. Still a lot of cleanup to be done but still wanted to share. Shout-out to @quaternius.bsky.social's base character kit.
#GodotEngine #GameDev
#GodotEngine #GameDev
October 23, 2025 at 4:41 AM
Slow on dev work this week, but did manage to get a new character blocked out. Still a lot of cleanup to be done but still wanted to share. Shout-out to @quaternius.bsky.social's base character kit.
#GodotEngine #GameDev
#GodotEngine #GameDev
October 8, 2025 at 4:21 PM
Small detail but i like when characters can get wet and dry in games. Now my players and enemies react to weather and wetness, getting wetter and drier over time. #GodotEngine #DeepSix
October 5, 2025 at 10:57 PM
Small detail but i like when characters can get wet and dry in games. Now my players and enemies react to weather and wetness, getting wetter and drier over time. #GodotEngine #DeepSix
Nine against one, armed with only a knife... Stealth is preferred but Alice will still take those odds.
#DeepSix #GameDev #GodotEngine
#DeepSix #GameDev #GodotEngine
October 3, 2025 at 11:31 PM
Nine against one, armed with only a knife... Stealth is preferred but Alice will still take those odds.
#DeepSix #GameDev #GodotEngine
#DeepSix #GameDev #GodotEngine
Bringing in assets and textures again fresh. After that long refactor, Deep Six is starting to look less like a blockout, and more like a game again.
New small feature is visually seeing whatever equipped radar on the back of the radio. :)
#GodotEngine
New small feature is visually seeing whatever equipped radar on the back of the radio. :)
#GodotEngine
September 20, 2025 at 7:03 PM
Bringing in assets and textures again fresh. After that long refactor, Deep Six is starting to look less like a blockout, and more like a game again.
New small feature is visually seeing whatever equipped radar on the back of the radio. :)
#GodotEngine
New small feature is visually seeing whatever equipped radar on the back of the radio. :)
#GodotEngine
I need to praise @quaternius.bsky.social assets. His geometry makes it so easy to work fast! My materials us UV1 for PBRs (made in @rodzlabs.bsky.social's Material Maker) and use UV2 for details/edgewear (using DreamUV atlases). #GodotEngine #Blender #GameDev
September 18, 2025 at 3:28 PM
I need to praise @quaternius.bsky.social assets. His geometry makes it so easy to work fast! My materials us UV1 for PBRs (made in @rodzlabs.bsky.social's Material Maker) and use UV2 for details/edgewear (using DreamUV atlases). #GodotEngine #Blender #GameDev
After a big code rebasing of Deep Six, I'm finally bringing assets back into the game, making new textures, and blocking out a demo level. I can break my long silence now and start sharing stuff that's easy on the eyes. #GodotEngine
September 16, 2025 at 9:53 PM
After a big code rebasing of Deep Six, I'm finally bringing assets back into the game, making new textures, and blocking out a demo level. I can break my long silence now and start sharing stuff that's easy on the eyes. #GodotEngine
I've been so busy on a refactor of so much stuff, i haven't shared "Deep Six" progress. Don't worry, we're still cooking over here. #godotengine
August 29, 2025 at 7:04 PM
I've been so busy on a refactor of so much stuff, i haven't shared "Deep Six" progress. Don't worry, we're still cooking over here. #godotengine
Lots of custom MutliMesh tool making. Every plank, post, and powerline cable, are usin my MultiMeshPath3D, MutliMeshArray3D, and StaticBodyMutliMesh3D nodes. once i work out their main use cases and bugs, i'll add them to the AssetLIbrary #GodotEngine #GameDev #DeepSix
July 29, 2025 at 11:19 PM
Lots of custom MutliMesh tool making. Every plank, post, and powerline cable, are usin my MultiMeshPath3D, MutliMeshArray3D, and StaticBodyMutliMesh3D nodes. once i work out their main use cases and bugs, i'll add them to the AssetLIbrary #GodotEngine #GameDev #DeepSix
Prototyping new features for 'Deep Six'. Because sometimes you want to seamlessly go from a gun fight, to a knife fight.
Swap between lethal attacks like shooting, knife or bayonet, or go non-lethal with close-quarters throws, punches, pistol-whips or gun-stock blows. #GodotEngine
Swap between lethal attacks like shooting, knife or bayonet, or go non-lethal with close-quarters throws, punches, pistol-whips or gun-stock blows. #GodotEngine
June 23, 2025 at 9:25 PM
Prototyping new features for 'Deep Six'. Because sometimes you want to seamlessly go from a gun fight, to a knife fight.
Swap between lethal attacks like shooting, knife or bayonet, or go non-lethal with close-quarters throws, punches, pistol-whips or gun-stock blows. #GodotEngine
Swap between lethal attacks like shooting, knife or bayonet, or go non-lethal with close-quarters throws, punches, pistol-whips or gun-stock blows. #GodotEngine
New level features for 'Deep Six'. Certain intel gear like your radio, radar, etc, won't be functional until you activate the local radio relay. It's all just work in progress but the code is now in place. #GodotEngine
June 13, 2025 at 6:29 PM
New level features for 'Deep Six'. Certain intel gear like your radio, radar, etc, won't be functional until you activate the local radio relay. It's all just work in progress but the code is now in place. #GodotEngine
One of those little features you know you need but don't want to spend the time to code. Asynchronous real-time level loading, this test doing it via a magic hallway.
Better suited for a dark tunnel / blocking doorway / elevator ride, etc #GodotEngine #GameDev
Better suited for a dark tunnel / blocking doorway / elevator ride, etc #GodotEngine #GameDev
June 4, 2025 at 9:40 PM
One of those little features you know you need but don't want to spend the time to code. Asynchronous real-time level loading, this test doing it via a magic hallway.
Better suited for a dark tunnel / blocking doorway / elevator ride, etc #GodotEngine #GameDev
Better suited for a dark tunnel / blocking doorway / elevator ride, etc #GodotEngine #GameDev
Dropped in panorama skies and rewrote my ocean shader to be lightweight. I found my former skies and ocean were gobbling up wayyy too much processing power. It's Less pretty, but it tripled the FPS, so i'll take it. #GodotEngine #GameDev
June 4, 2025 at 4:49 AM
Dropped in panorama skies and rewrote my ocean shader to be lightweight. I found my former skies and ocean were gobbling up wayyy too much processing power. It's Less pretty, but it tripled the FPS, so i'll take it. #GodotEngine #GameDev
Wireframe for those who want it. Decently low poly, but enough to animate without worrying too much about weird deformations. He's a good boy.
May 30, 2025 at 4:34 AM
Wireframe for those who want it. Decently low poly, but enough to animate without worrying too much about weird deformations. He's a good boy.
Alice has a boat now! An old CMB9. I've finally started adding a more graceful level transition system too. Now various vehicles will allow you transport to other maps and areas. Time of day and weather will shift as well. Important groundwork i was putting off. #GodotEngine #GameDev #DeepSix
May 27, 2025 at 6:16 PM
Alice has a boat now! An old CMB9. I've finally started adding a more graceful level transition system too. Now various vehicles will allow you transport to other maps and areas. Time of day and weather will shift as well. Important groundwork i was putting off. #GodotEngine #GameDev #DeepSix
#Mayterials 23 - Filigree: Tooled leather
When i got into #gamedev a pair of years ago, i really wanted to make a tooled leather material but had no idea how. Even though this one isn't great, it's cool seeing i've progressed enough to take a mediocre stab at it #materialmaker
When i got into #gamedev a pair of years ago, i really wanted to make a tooled leather material but had no idea how. Even though this one isn't great, it's cool seeing i've progressed enough to take a mediocre stab at it #materialmaker
May 23, 2025 at 11:27 PM
#Mayterials 23 - Filigree: Tooled leather
When i got into #gamedev a pair of years ago, i really wanted to make a tooled leather material but had no idea how. Even though this one isn't great, it's cool seeing i've progressed enough to take a mediocre stab at it #materialmaker
When i got into #gamedev a pair of years ago, i really wanted to make a tooled leather material but had no idea how. Even though this one isn't great, it's cool seeing i've progressed enough to take a mediocre stab at it #materialmaker
#mayterials -17/18 Brushed
Brushed brass and steel trim/decal sheet for dials, scopes, binoculars, bolts, watches, compasses, etc
#Mayterials2025 #gamedev #materialmaker
Brushed brass and steel trim/decal sheet for dials, scopes, binoculars, bolts, watches, compasses, etc
#Mayterials2025 #gamedev #materialmaker
May 16, 2025 at 5:44 PM
#mayterials -17/18 Brushed
Brushed brass and steel trim/decal sheet for dials, scopes, binoculars, bolts, watches, compasses, etc
#Mayterials2025 #gamedev #materialmaker
Brushed brass and steel trim/decal sheet for dials, scopes, binoculars, bolts, watches, compasses, etc
#Mayterials2025 #gamedev #materialmaker
#Mayterials 15/16 'Gloom' - I didn't like today's theme. Just couldn't think of anything. So here is rusted, corrugated metal roofing. #MaterialMaker #GameDev
May 15, 2025 at 3:28 PM
#Mayterials 15/16 'Gloom' - I didn't like today's theme. Just couldn't think of anything. So here is rusted, corrugated metal roofing. #MaterialMaker #GameDev