Cat
banner
feles-machina.bsky.social
Cat
@feles-machina.bsky.social
Cat, an Indie Game Dev using Godot Game Engine.

Working on a stealth action title named "DEEP SIX"

Wishlist it on steam:
https://store.steampowered.com/app/3556510/DEEP_SIX/
Pinned
Nine against one, armed with only a knife... Stealth is preferred but Alice will still take those odds.

#DeepSix #GameDev #GodotEngine
Added spotlights that patrol, and once spot a player, continue to seek them. I can't believe i didn't add them sooner. #DeepSix #GodotEngine #GameDev
November 7, 2025 at 9:10 PM
New weapon added. British P1899 Enfield Cavalry Sabre. :) Because soldiers with swords is more fun. #DeepSix #GodotEngine And again, shoutout to @quaternius.bsky.social for his great animation pack
October 27, 2025 at 5:54 PM
Another Character blockout for #DeepSix in the #GodotEngine

No. He does not know what a "Jumanji" is
but Yes. He will chase you through a Kmart with an elephant gun.
October 26, 2025 at 10:15 PM
Slow on dev work this week, but did manage to get a new character blocked out. Still a lot of cleanup to be done but still wanted to share. Shout-out to @quaternius.bsky.social's base character kit.
#GodotEngine #GameDev
October 23, 2025 at 4:41 AM
Lewis Gun is now in game! Big power, big ammo, big fun!
#GodotEngine #DeepSix
October 8, 2025 at 4:21 PM
Small detail but i like when characters can get wet and dry in games. Now my players and enemies react to weather and wetness, getting wetter and drier over time. #GodotEngine #DeepSix
October 5, 2025 at 10:57 PM
Nine against one, armed with only a knife... Stealth is preferred but Alice will still take those odds.

#DeepSix #GameDev #GodotEngine
October 3, 2025 at 11:31 PM
Lewis Gun a'comin'
#Blender #GameDev
October 2, 2025 at 6:37 PM
New clip reel of Deep Six demo footage submitted for the #GodotEngine Showcase. Hopefully they dig it. I tried to show a variety of of stealthy action, sabotage, and distraction features, but couldn't pack it all into 2-3 minutes.

youtu.be/oL1GZSpChVo
Deep Six 2025 Godot Showcase Submission
YouTube video by Feles Machina
youtu.be
October 1, 2025 at 4:57 PM
Bringing in assets and textures again fresh. After that long refactor, Deep Six is starting to look less like a blockout, and more like a game again.

New small feature is visually seeing whatever equipped radar on the back of the radio. :)
#GodotEngine
September 20, 2025 at 7:03 PM
I need to praise @quaternius.bsky.social assets. His geometry makes it so easy to work fast! My materials us UV1 for PBRs (made in @rodzlabs.bsky.social's Material Maker) and use UV2 for details/edgewear (using DreamUV atlases). #GodotEngine #Blender #GameDev
September 18, 2025 at 3:28 PM
After a big code rebasing of Deep Six, I'm finally bringing assets back into the game, making new textures, and blocking out a demo level. I can break my long silence now and start sharing stuff that's easy on the eyes. #GodotEngine
September 16, 2025 at 9:53 PM
I've been so busy on a refactor of so much stuff, i haven't shared "Deep Six" progress. Don't worry, we're still cooking over here. #godotengine
August 29, 2025 at 7:04 PM
had a sneak peak throughout the entire build process and i have to say I'm very very very excited to start using these models. I've already tested them out in with a variety of animations and they look great! @quaternius.bsky.social
is a #GameDev hero!
Universal Base Characters - 3D Asset Pack
YouTube video by Quaternius
youtu.be
August 21, 2025 at 10:46 PM
#GameDev adjacent post here. My bro spun up a @nin.com 'Closer' cover, but done on the @play.date. And yeah it cooks. I know adding this next line will make me sound like a bot... but i'll take the risk. At the 1:30 mark it starts to really cook!

poast.tv/w/1sLiCWckeB...
Closer (Nine Inch Nails) programmed for GameBoy hardware
Closer by Nine Inch Nails programmed for the GameBoy's audio hardware. Hardware: Playdate GameBoy emulator: CrankBoy Tracker : Little Sound DJ
poast.tv
August 16, 2025 at 10:29 PM
My pull request just went through, woot. The #Godot @ambientcg.com plugin will now bundle up the ORM materials into a single ORM file for you, further saving space, and time:

Grab it in the asset library or direct from @venitstudios.bsky.social
github.com/VenitStudios...
GitHub - VenitStudios/AmbientCG
Contribute to VenitStudios/AmbientCG development by creating an account on GitHub.
github.com
August 16, 2025 at 9:54 PM
Reposted by Cat
Update 4 is live! 🎉

✨ Animation video previews
✨ Dark & light theme toggle
✨ Better navigation
✨ Animation player

Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org

Would love your feedback — what should I improve or add next?
August 15, 2025 at 1:13 PM
Reposted by Cat
I am currently looking for more playtesters for the next playtest round of the Engraving Demo!

If you like Horror Adventure games, check out the link below!

And if not I would really appreciate sharing this post ✌

steamcommunity.com/games/261665...

#indiegames #GodotEngine #horrorgame
July 29, 2025 at 7:41 PM
Lots of custom MutliMesh tool making. Every plank, post, and powerline cable, are usin my MultiMeshPath3D, MutliMeshArray3D, and StaticBodyMutliMesh3D nodes. once i work out their main use cases and bugs, i'll add them to the AssetLIbrary #GodotEngine #GameDev #DeepSix
July 29, 2025 at 11:19 PM
Wrote a handy MultiMeshArray3D node, with multiple layers and randomization to give arrays a natural look. To the GPU, these hundreds of planks/ropes/pillars are simply the same plank, etc. Loaded in a single draw call for each. #Godot #GameDev
July 25, 2025 at 9:02 PM
Prototyping new features for 'Deep Six'. Because sometimes you want to seamlessly go from a gun fight, to a knife fight.

Swap between lethal attacks like shooting, knife or bayonet, or go non-lethal with close-quarters throws, punches, pistol-whips or gun-stock blows. #GodotEngine
June 23, 2025 at 9:25 PM
New level features for 'Deep Six'. Certain intel gear like your radio, radar, etc, won't be functional until you activate the local radio relay. It's all just work in progress but the code is now in place. #GodotEngine
June 13, 2025 at 6:29 PM
One of those little features you know you need but don't want to spend the time to code. Asynchronous real-time level loading, this test doing it via a magic hallway.

Better suited for a dark tunnel / blocking doorway / elevator ride, etc #GodotEngine #GameDev
June 4, 2025 at 9:40 PM
Dropped in panorama skies and rewrote my ocean shader to be lightweight. I found my former skies and ocean were gobbling up wayyy too much processing power. It's Less pretty, but it tripled the FPS, so i'll take it. #GodotEngine #GameDev
June 4, 2025 at 4:49 AM
First draft of the new enemy type: Guard dogs.
2k tris, 1k albedo and normal, rigged, weighted and ready for animating. #Blender #GameDev
May 30, 2025 at 4:18 AM