Fabio Santana
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fabiosantana79.bsky.social
Fabio Santana
@fabiosantana79.bsky.social
Head de Comunicação da Level Infinite/Tencent Games para América Latina.
Projetos pessoais: SHVB, RGB Inside, Festival Retro Games Brasil.
Dou pilão sem pular.
And here are the spines of all games published by Capcom on the Dreamcast in Japan in chronological order of release (Gundam, the last one to the right, was actually published by Bandai, but is developed by Capcom and originally released by Capcom in the arcades on Naomi hardware).
November 28, 2025 at 2:40 AM
On Dreamcast's 27th anniversary, I reshare here one of my dearest collection milestones: all the titles published by Capcom for the Dreamcast in Japan, presented in chronological order of release in 1 minute.
November 27, 2025 at 3:40 PM
Bem, nada que um cotonete com álcool isopropílico não resolva! (Não soprem a fita!) Segunda tentativa eeeee… [4/6]
November 27, 2025 at 1:06 AM
Será que o cartucho está funcionando? Primeira tentativa e… [3/6]
November 27, 2025 at 1:06 AM
Another one: in Golden Axe arcade, if you stall out for too long, two powerful black skeletons spawn to kill you. In stage 1, if you climb to the top of the rock and advance a little bit and just wait there, black skeletons can’t go after you and will keep spawning until the game slows to a crawl.
November 25, 2025 at 11:50 AM
In the original arcade version of Final Fight, there's a third button whose function is to escape grabs. It's not wired by default in arcade machines, but was left in the game code and can be accessed via emulation. Here, I tested it via MiSTerFPGA. It was probably used by the devs during QA.
November 25, 2025 at 4:13 AM
Mesma energia
November 25, 2025 at 3:25 AM