Claire Blackshaw
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evilkimau.bsky.social
Claire Blackshaw
@evilkimau.bsky.social
Creative Programmer and VR junkie.
Personal Account. Technical Director @ FP ex Adobe / Mm / Sony / Climax among others
Just got AI to summarise all my commits as I prep a massive PR of work I've been on/off since SEPTEMBER!
Big oof #gamedev #godot but yeah we are back to progress and shipping mode!!!
It produced a long report but this opening line was a gut punch because yeah it was.
November 28, 2025 at 1:40 PM
Oh this is actually a nice budget one they are cracking down on offshore gambling. Going up to 40%. Very nice though I do wonder what that will do to ad spend from those companies in the UK market. Shocking how much betting ad work supports creatives.
Though I consider this a win for people overall
November 26, 2025 at 6:05 PM
There is a LOT under "Making the tax system fairer and fit for the 21st century" which is likely to hit higher earners esp the salary sacrifice cap
November 26, 2025 at 3:22 PM
oh shit some big stuff I missed.
Capital Gains got tweaked (sorry missed because its already getting talk about a bunch). Also Dividends tax rate is up.
Also new regs on shareholder loans which I need to double check on, cause I know a lot of us have director loans ect... when setting up
November 26, 2025 at 3:22 PM
Youth Guarantee and Growth and Skills Levy is getting a boost. If your upskilling staff or doing youth placements you can get funding to help cover salaries.
Youth Guarantee - Young person on UC up to 25hrs/week full salary (t&cs)
Growth & Skills Levy - Funding to train up staff
November 26, 2025 at 3:14 PM
Obv UK min rate increase: The National Living Wage rises by 4.1% to £12.71 per hour from April 2026.
Though I hope your paying more than min rates.
November 26, 2025 at 3:14 PM
Need to speak to accountant but looks like there is a change in allowances. Down to 14% from 18% but has a 40% first year thing coming in. Too late for us but good for setup?!
November 26, 2025 at 3:14 PM
Film studio relief for those studios that are multi discipline
November 26, 2025 at 3:14 PM
VIDEO GAMES SPECIFIC - UK BUDGET
Some stuff that stuck out in UK budget for me.
VGEX (game tax credits) and RnD look to be tightening need to talk to my accountant.
November 26, 2025 at 3:14 PM
#gamedev update on our #godot project. Getting closer.
November 20, 2025 at 5:20 PM
#gamedev #cpp debugging fun time with backtracking algo and optimisation
Or how to lose 3 weeks to a copy paste bug while debugging another bug :facepalm:
November 12, 2025 at 11:03 AM
Urgh another Meta shuffle going to shake up a wobbly but growing #xr market. TLDR: I agree with Boz long term but Meta refuses to be honest about timelines. Adoption is slow and most the audience is gaming and very young. Also building gaming first gives you all the things you need for not gaming
October 29, 2025 at 12:53 PM
#gamdev update as we have fixed the trademark issue mostly and are making progress but a code issue is blocking us. #godot #xr
October 29, 2025 at 10:27 AM
Had our Halloween party last night and we hung up a cheap painters drop canvas and put out some acrylics. Creative play is such a joy.
October 26, 2025 at 1:04 PM
Because I think of it as Android XR I thought @galaxiesshow.com was about to be a very different thing 😆
October 23, 2025 at 5:20 PM
Don't post into the void. You have no biz need so don't market. Just focus on friends and building community. It's a skill/muscle that needs exercise. There are deffo people interested in your projects.
Try think of specific people or problems. Even if it's just to laugh or show off food circa '08
October 23, 2025 at 5:17 PM
#gamedev #godot long time over due update. Been doing 7 day week and skipping office. Godot showreel
October 16, 2025 at 9:45 AM
Been sharing this with a lot of friends lately. Prepare for winter folks get those good habits in before the darkness sets in.
#winter #sad
September 28, 2025 at 12:24 PM
I use code AI to find typos and help debug all the time, still not great at writing code past boilerplate, or simple really well explained stuff. Today though it taught me a cool new c++ thing

Helps with some compile time checks and optimisations, looking at the disassembly it really helped
September 24, 2025 at 2:39 PM
#gamedev update on #cronch trying to ship #godot #xr
September 23, 2025 at 9:04 AM
#gamedev update missed deadline before Meta Connect time to regroup this week. The main lesson is as a tiny indie you have less you can squeeze because the team is smaller. So your regular productive week and your push hard week aren't much different in output. #godot #xr
September 15, 2025 at 9:00 AM
Also for anyone curious on how to optimise an approx Fibonacci lattice with sin/cos ops. This is my solution in #gdscript. Handy way to put even points on a sphere.
September 8, 2025 at 5:07 PM
#gamedev #godot update #gpu compute balls fixes and Fibonacci lattice optimization
September 8, 2025 at 5:06 PM
#gamedev #godot new person joined, also funny bits you forget to finalise
September 5, 2025 at 12:16 PM
Really happy that Taynor has join on our crazy VR Studio Adventure. He is a long time friend and having a steady hand with true passion for VR really helps! #gamedev
September 3, 2025 at 11:17 AM