Esben Nyboe
esbennyboe.bsky.social
Esben Nyboe
@esbennyboe.bsky.social
Software Engineer at Kanda.
Passionate about game development and game audio.
The grid is structured as an unmanaged array (NativeArray), so it can be compiled with Burst, making it run insanely fast!

And since almost all systems interface with the grid, it has really paid off performance-wise.

But it does make the grid-code a bit more complex to work with. :)
March 1, 2025 at 2:03 PM
Thank you! 🤘 I will! :)
February 13, 2025 at 11:31 AM
Haha thanks! So far it's definitely emergent! With some tweaks of mechanics, I'm hoping to also nail the gameplay-part 😅
February 12, 2025 at 3:59 PM
Yeeah! I start imagining all kinds of sounds of Oooh and Aaah, when I see it 🤣 might be a bit much, but could also be so funny 😄
February 12, 2025 at 3:56 PM
Nice! Redstone IS cool 😎
February 12, 2025 at 6:06 AM
Haha, love all the little facial reactions, when it stops 😲🤣
February 12, 2025 at 5:56 AM
Thanks so much for the tip!
I haven't played it, but from looking at the wiki, it seems like a great source of inspiration!
I wonder if there's a way to imitate some of those ideas, but making it work at massive scale, like with a few hundred or a thousand colonists XD
February 10, 2025 at 8:44 PM
LOL. This is oddly satisfying, though XD
February 9, 2025 at 7:19 PM
Wow that looks awesome! Makes me want to go exploring all the floors 😄
December 30, 2024 at 4:32 PM
Nice! Loving the dash-animation btw. 👌
December 30, 2024 at 8:42 AM
I like it!! Nice work! :D
December 30, 2024 at 8:38 AM
Lol wtf 😄
December 30, 2024 at 8:33 AM
Amazing! They took quite a fall there 😅
December 25, 2024 at 8:04 AM
Looks awesome with all the visual effect details! 🤩
December 20, 2024 at 4:48 PM
Nice!
December 18, 2024 at 7:07 AM
This looks amazing! I imagine DOTS facilitates a lot of concurrent simulations. Did you work on some AI for the fish navigating the ocean, using DOTS? :)
December 17, 2024 at 6:32 PM