store.steampowered.com/app/2945950/...
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#Godot #indiegame #rpg
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot #indiegame #rpg
`.bind` binds arguments in reverse order.
This code will break, and the emitter will throw 🤦
```
Error calling from signal 'on_hovered' to callable: 'Node(MouseControls.gd)::_on_hovered': Cannot convert argument 1 from bool to Object.
```
`.bind` binds arguments in reverse order.
This code will break, and the emitter will throw 🤦
```
Error calling from signal 'on_hovered' to callable: 'Node(MouseControls.gd)::_on_hovered': Cannot convert argument 1 from bool to Object.
```
Day 1: Phone Signal icon 🛜
Day 1: Phone Signal icon 🛜
Personally, I have debug spheres and lines everywhere on screen when I debug my project,
The latest update adds TEXT, which is a HUGE QoL improvement.
github.com/DmitriySalni...
Personally, I have debug spheres and lines everywhere on screen when I debug my project,
The latest update adds TEXT, which is a HUGE QoL improvement.
github.com/DmitriySalni...
My first contribution on this network is a reminder that a Guild War's Audio Programmer posted a very very VERY useful comment about positional audio on third-person games:
www.reddit.com/r/gamedev/co...
My first contribution on this network is a reminder that a Guild War's Audio Programmer posted a very very VERY useful comment about positional audio on third-person games:
www.reddit.com/r/gamedev/co...