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echillag.bsky.social
@echillag.bsky.social
Godot game dev and zbrush sculpts mostly

Twitter: @echillag
centaur sculpt in #zbrush
April 13, 2025 at 6:07 AM
built on this a little more. I'm trying to keep it as light as possible for mobile, so all matcaps and emissive shaders, no lighting. No collisions yet. #Godot #indiegamedev #mobilegame
April 8, 2025 at 7:22 AM
made a prototype for a tube surfing mobile game today, with a track creation tool. Since the larger game I'm working on keeps kicking my ass, I'm wondering what 's the simplest game I could make until I get some epiphanies related to the massive scope game 🤕. #Godot #indiegamedev
April 7, 2025 at 4:43 AM
I just tried out this character animation library made by @quaternius.bsky.social and it's incredible! It's really made learning the godot animation blend tree less intimidating, having all these smooth animations ready to go. I highly recommend it #Godot #indiegamedev #3D
March 31, 2025 at 7:22 AM
Today I added pbr textures to this condo and tweaked the raindrop ground shader(vertical surfaces). Look like I'll have to hide it wherever there is cover, and not render the rain particles for interiors.

wonder if i can give all npcs headlights without fps dropping
#indiegamedev #godot #3D
March 29, 2025 at 7:43 AM
did a redesign(left), and for some reason the lower poly car (right) looks a bit better, not sure why....

working on traffic and npcs avoiding collision now, figuring things out one step at a time #godot #indiegame #3D
March 28, 2025 at 10:31 AM
working on a traffic system for flying cars #Godot #indiegamedev #3D #scifi @godotengine.org #indiegame
March 26, 2025 at 2:29 AM
i cannot stop messing around with SSS settings this is becoming a problem #3D #pokemon #rendering #blastoise #characterart #zbrush
March 18, 2025 at 7:15 AM
working on a hexagon impact effect in UE5 #gamedev #shaders #indie
March 17, 2025 at 6:14 PM
added a touge track. It's super frustrating hitting the guard rails lol #Godot #drifting #JDM #indiegame #drivingsim
March 14, 2025 at 3:24 AM
My attempt at making drifting physics in #Godot. Still has a long way to go but it's kinda fun. The Mazda RX7(initialD) model is by @Myedsu on Sketchfab #gamedev #indiegame #drifting #car #gamephysics
March 13, 2025 at 10:19 AM
more fun with Godot particles 👻🫧 #Godot #VFX #indiegamedev #particles #gameengine #3D
March 6, 2025 at 8:38 AM
some particle and shader stuff I've been working on in Godot #Godot #indiegamedev #shaders #particles #3D
March 5, 2025 at 3:18 AM
playing around with some buoyancy physics and water shaders in Godot #GodotEngine #IndieGameDev #Godot #indiegame #3D #physics #shaders
February 25, 2025 at 12:54 AM
planning to add more feathers once I get the forms sculpted better #zbrush #character #sculpt #dino #paleo #desert #monsterhunter #gameart #3DCG #modeling #conceptart
January 19, 2025 at 1:25 AM
still working on this flight controller. I'm trying to get a good bounce effect when you collide with walls, but i don't actually have rotational velocity just input rotation #godot #indiegame #gamedev
January 13, 2025 at 8:22 AM
refined the flight controls a bit. Now you can ride buildings!
#indiegame #gamedev #retro #scifi #IndieDev
January 6, 2025 at 2:36 PM