Taylor Shuss
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drawnonward.bsky.social
Taylor Shuss
@drawnonward.bsky.social
Tabletop Game Designer of 🏳️‍🌈Stonewall Uprising, 🛫Fold & Fly! and more to come. (he/him)

Lover of Gundams, handsome men & dexterity games.
Time to design a game on my flight back home. Wish me luck!
November 24, 2025 at 9:52 PM
Indie Games Night Market is happening!🌈🛫 Loving the energy at the event, so many cool games with unique ideas here! Join us at 7pm tonight!
November 22, 2025 at 11:44 PM
November 20, 2025 at 2:40 PM
Incredibly happy to announce I will have 40 copies of Fold & Fly! available at the Indie Games Night Market at PAX Unplugged!

Here's hoping everyone excited for the game can get one! 🌈🛫
November 19, 2025 at 7:16 PM
And that is why I decided on hand-making copies for this year's Indie Games Night Market. I know it's perfect silly fun and a great way to draw a crowd at a convention 😉 - just please be careful with cross traffic!

Please come check my game out & others this Saturday at PAX Unplugged!
November 19, 2025 at 3:03 AM
As I wrap up production on copies of Fold & Fly! I was reminded of why I wanted to sell a game at the Indie Games Night Market. Why I'm bothering to go through all this trouble for such a silly game. 🌈🛫

🧵
November 19, 2025 at 3:03 AM
I hope you enjoyed this story.

If you like the sound of a game about throwing & racing paper airplanes - head on down to PAX Unplugged Saturday evening at the Indie Games Night Market! I will have copies of Fold & Fly! to sell for the first (and maybe only?) time! 🌈🛫
November 14, 2025 at 11:06 PM
While I am frantically assembling copies of Fold & Fly! I remembered what might be my favorite story about the game. 🌈🛫

No, it isn't about the time I pitched it to Hasbro or Mattel, or when I snuck in a pitch to Eric Lang.

It was the time I played it in a sex dungeon. ⛓️🕯️

(Pic related 😉)
November 14, 2025 at 11:06 PM
Keen-eyed people may have noticed a QR code on the rules sheets, and that is the file for my airplane templates - so players will never run out! 😉
November 14, 2025 at 12:21 AM
And that is how a copy of Fold & Fly! is made. 😅 Doing it in batches makes things run smoother, and it really it a labor of love. I adore this game and am so so SO excited to share it with the world! 🌈🛫

Please come by and grab a copy at PAX Unplugged's Indie Games Night Market! 💖
November 14, 2025 at 12:21 AM
I trim the excess from the legal-sized cardstock for my cover. Then I glue the top of my cover to the remainder of the cardstock. And finally I put the components back in their slots at the back of each copy.
November 14, 2025 at 12:21 AM
Then I cut my giant notepad into 30 sheets each. I placed sticky notes before gluing to keep count. Once the backings are dry I put a spacer there and glue the 30 template notepad onto the spine.
November 14, 2025 at 12:21 AM
I also print my covers at this stage, and the put my rules on the back - up-side down, so when players open the game the rules are right there & right-side up!

There is a bit of trimming that happens at this stage for the rules, since most things are letter-sized.
November 14, 2025 at 12:21 AM
I punch out the components and keep the excess. That excess is supposed to house those components - though it's not perfect. I take the excess and use spray glue to bind them to the back of the spine of Fold & Fly! - legal-sized cardstock.
November 14, 2025 at 12:21 AM
The following day I do a flurry of things. I print sticker paper components and put those on my chipboard sheets.

Once they are good to go I use a cricut I am borrowing (thanks C!) to give them each a few cuts.

Also pictured -snacks!
November 14, 2025 at 12:21 AM
Then I glue the top of each template together to make a simple notepad. I do these in groups of 6 copies to keep a good clip. These get clamped while drying to prevent the glue from getting between the pages (thanks r/bookbinding!)

I let this sit overnight after two thin coats of glue.
November 14, 2025 at 12:21 AM
First I print 30 airplane templates for each copy I am making. I was going to do 50 but it turned out to be so much extra paper. These are printed on both sides which takes a decent chunk of time - longer than I would have guessed!
November 14, 2025 at 12:21 AM
How is a single copy of Fold & Fly! made? I decided to make my ideal version of the game, so there are a decent number of steps. It's all hand-made & put together (with one slight exception) so let's walk through it!
November 14, 2025 at 12:21 AM
Got the final ingredients needed to really get production of Fold & Fly! into high gear before PAX Unplugged. 🌈🛫

Now just gotta get printing & gluing!
November 12, 2025 at 12:32 AM
Day 3 of @sdhistcon.bsky.social is a wrap, and my final day at the con unfortunately. Had a lovely time as always and already excited to get back next year.

Played some superb games throughout the event with some of the best people around!
November 10, 2025 at 2:06 AM
Ohhh yeah, that's the stuff. 🚆🌊
November 6, 2025 at 9:42 PM
Headed out to SDHist this weekend. Very excited to be going this year, with a back full of prototypes as usual! I will also have a copy of Fold & Fly! on hand to demo for those curious.
November 5, 2025 at 12:48 AM
🐌🏁
October 24, 2025 at 2:36 AM
Got to try out @gregisonthego.bsky.social's IGNM release the other day, Resilience!

Highly recommend giving this a look at PAX U when it releases. One thing I am enamored with about this game is the kind of dialogues it can start about community prep work.Great work Greg, thanks for sharing!
October 22, 2025 at 9:14 PM
Pleasantly productive week. Got two new games to the table:
- A pickup & deliver trick taker
- a racing game that uses a component I have never seen in a board game before

Both went great! Way better than most first drafts. 🎉

Did you get any playtesting done this week? Tell me about your games!
October 19, 2025 at 11:25 PM