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We actually spent 150% more than the buyer paid for. Didn’t even contact us.
I have to deal with shit like this every fucking day and it’s exhausting.
We actually spent 150% more than the buyer paid for. Didn’t even contact us.
I have to deal with shit like this every fucking day and it’s exhausting.
Mistwood
A thriving crusader outpost where tensions run high between the human and fey-touched populations.
Mistwood
A thriving crusader outpost where tensions run high between the human and fey-touched populations.
Millfiend
A fertile valley village overshadowed by a cursed windmill that no one dares speak of, save for a hidden cult that feeds it blood and fear.
Millfiend
A fertile valley village overshadowed by a cursed windmill that no one dares speak of, save for a hidden cult that feeds it blood and fear.
Ironwood
Ironwood is an isolated, web-choked village ruled from the shadows by Spinnera, whose spies and servants ensure no secret escapes its twisted trees.
Ironwood
Ironwood is an isolated, web-choked village ruled from the shadows by Spinnera, whose spies and servants ensure no secret escapes its twisted trees.
Highgate
Highgate is a soot-stained dwarven mining village in the Shattercrags, ruled by the Mining Guild and torn between relentless silver production, dangerous flooded tunnels, and rising union unrest.
Highgate
Highgate is a soot-stained dwarven mining village in the Shattercrags, ruled by the Mining Guild and torn between relentless silver production, dangerous flooded tunnels, and rising union unrest.
Havenmoor
A fog-shrouded swamp village devoted to the Whispering Willow, a sentient tree whose fading strength has turned its visions into nightmares.
Havenmoor
A fog-shrouded swamp village devoted to the Whispering Willow, a sentient tree whose fading strength has turned its visions into nightmares.
Greystone
A young spark carved from copper and stone.
Greystone
A young spark carved from copper and stone.
Fernwood
Where axes bite deep, but the forest bites back.
Fernwood
Where axes bite deep, but the forest bites back.
Fairmeadow
A cheerful village on the plains, shadowed by a graveyard far too large.
Fairmeadow
A cheerful village on the plains, shadowed by a graveyard far too large.
Edgewater
A bustling island harbor of stone and sails, where trade thrives and sea monsters lurk beneath the waves.
Edgewater
A bustling island harbor of stone and sails, where trade thrives and sea monsters lurk beneath the waves.
Daleton
A village divided, its streets turned to battlegrounds, its shrine defiled, and its people trapped between warlords and wolves
Daleton
A village divided, its streets turned to battlegrounds, its shrine defiled, and its people trapped between warlords and wolves
Cedarvale
A thriving coastal village of bright boats and bustling trade, masking whispered fears of creatures from the sea.
Cedarvale
A thriving coastal village of bright boats and bustling trade, masking whispered fears of creatures from the sea.
Blackthorn
A village of silence and strain, overshadowed by the brooding manor that watches from the hill.
Blackthorn
A village of silence and strain, overshadowed by the brooding manor that watches from the hill.
Homebrewing villages takes hours for what often amounts to only a few minutes of gametime interaction. Even if you use AI (yuck), you have to spend time generating those questions. Plus, you have to know what questions to ask the generator.
Homebrewing villages takes hours for what often amounts to only a few minutes of gametime interaction. Even if you use AI (yuck), you have to spend time generating those questions. Plus, you have to know what questions to ask the generator.
Players love going "off mission", exploring side paths, or wandering around your sandbox. Creating everything you need for a village without making it feel too vague or undercooked is impossible. Those detours require detail.
Players love going "off mission", exploring side paths, or wandering around your sandbox. Creating everything you need for a village without making it feel too vague or undercooked is impossible. Those detours require detail.
Birchwood
A weary village by forest and sea, where silence lingers heavier than the salt wind and every face bears the weight of unseen affliction.
Birchwood
A weary village by forest and sea, where silence lingers heavier than the salt wind and every face bears the weight of unseen affliction.
>>A low cluster of thatched cottages clings to the edge of patchy fields, their roofs sagging beneath the weight of mildew and smoke. The air is thick with the sour stench of spoiled grain, and pale, sickly stalks of rye rattle in the wind like bones.
>>A low cluster of thatched cottages clings to the edge of patchy fields, their roofs sagging beneath the weight of mildew and smoke. The air is thick with the sour stench of spoiled grain, and pale, sickly stalks of rye rattle in the wind like bones.
So my question is: what kinda stuff do yall wanna know?
So my question is: what kinda stuff do yall wanna know?