Develop01c
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develop01c.bsky.social
Develop01c
@develop01c.bsky.social
Used to teach GameDev in C#/XNA/Unity. Now building tools to help other devs ship. Enthusiastic about code, optimization, RTS games, history and maps.

Sometimes writing, at times coherent @ https://www.thungsten.com/blog/
Just a little something I'm cooking to speed up #unity UI Toolkit development #GameDev #IndieDev
October 19, 2025 at 6:43 PM
Been a while since I posted anything, this one is short but hopefully useful for someone out there! #GameDev
September 30, 2025 at 8:22 PM
Reposted by Develop01c
⭐ Thungsten Grid was just updated (2025.09.27a) with a minor feature requested a user:

Features
- Added property _Offset to offset the grid by a set amount, in both Local and World spacing modes.

#gamedev #unity3d

assetstore.unity.com/packages/vfx...
THUNGSTEN GRID | VFX Shaders | Unity Asset Store
Add depth to your next project with THUNGSTEN GRID from THUNGSTEN TOOLS. Find this & more VFX Shaders on the Unity Asset Store.
assetstore.unity.com
September 29, 2025 at 1:49 PM
Reposted by Develop01c
A small update, 2025.08.11.a is coming up for Thungsten Grid. It is currently pending Unity approval:

Fixes:
- Correctly excluded editor-only scripts from builds.

Improvements:
- Improved UI with helpful links.

assetstore.unity.com/packages/vfx...
THUNGSTEN GRID | VFX Shaders | Unity Asset Store
Add depth to your next project with THUNGSTEN GRID from THUNGSTEN TOOLS. Find this & more VFX Shaders on the Unity Asset Store.
assetstore.unity.com
August 11, 2025 at 10:04 AM
Crazy how I loved Decisive Battles on the History Channel, but never heard of Time Commanders. They both used Rome: Total War for visuals.

Amazing concept!

www.youtube.com/watch?v=WNeJ...
Time Commanders - Battle of Teutoberg Forest
YouTube video by Zakerias Rowland-Jones
www.youtube.com
August 5, 2025 at 9:40 PM
Been silent for a while on here, working on assets, new as well as updates. Hope you all are having a great summer! 💚🌞 #indiedev
June 13, 2025 at 11:32 PM
Unpopular #GameDev opinion that you actually believe? 🤔
I'll go first:
Most games don't need procedural generation, in fact it can make the game seem "cheap" if it's too big a part of the whole effort.

Your turn #IndieDev
June 1, 2025 at 8:58 AM
Reposted by Develop01c
Made a bunch of sound effects for this project last year. Demo released today. Quite fun Vampire Survivors-like.
store.steampowered.com/app/3694300/...
Relic Abyss Demo on Steam
This world is ending... Deformed creatures are oozing out of the Abyss crater! Choose a class out of 20 adventurers and unearth powerful relics. Min-max your character's stats, upgrade your talents, a...
store.steampowered.com
May 27, 2025 at 8:54 PM
Receiving feedback and interacting with people using what you've created is such a great reward 😀🎉
May 24, 2025 at 1:31 PM
Reposted by Develop01c
☀️We're giving away 5 special edition mugs, plus a free copy of the Sunday Times bestseller Fall of Civilizations! ☀️

To enter, just repost this and follow the publisher @duckworthbooks.bsky.social!

Giveaway closes at midnight on Friday 23rd May. Good luck!
May 22, 2025 at 7:03 PM
Feeling bad about the #GameDev project you never finished?
Don't! ❌
What I wrote about #running applies here too.
More likely that not, you learned a lot working on it 💡
Look at what you gained and focus on what it taught you, not what it didn't become.
May 21, 2025 at 4:43 PM
Feels great to be back #running! First two 10Ks in more than 6 months last week. A great thing I realized these past years is to feel OK about breaks. You'll have one, sooner or later.

I'm still a much better runner now, than if I had never ran to being with. Realize the positive things ☀️🏃‍♂️
May 19, 2025 at 9:32 PM
Second easiest #GameDev optimization? Save values that you need again later. More often than not, there is an abundance in memory, not CPU time.
Cache those calculations! #IndieDev
May 18, 2025 at 8:47 PM
Easiest #GameDev optimization?
Simply dont abuse Update().
Do question when code actually need to run and reduce frequency. #IndieDev
May 13, 2025 at 6:23 PM
Reposted by Develop01c
All posts, present and future - are now also available via RSS!
www.thungsten.com/rss.xml

Thanks to @landeaudio.com for suggesting it! 💡
May 11, 2025 at 9:18 PM
Finished my article on game optimization for beginners! I'm taking far too long with these, and there's a lot of room to improve - I can only hope someone out there will find it useful! 🤓

#gamedev #indiedev

www.thungsten.com/article/3/ga...
Game Code Optimization for Beginners | THUNGSTEN
Tips, pointers, and examples for simple yet very effective techniques that you can apply to almost any kind of game. They're dumb-simple, and they work.
www.thungsten.com
May 9, 2025 at 3:41 PM
The joy of realizing I had missed two episodes (about mongols!) from @fallofcivspod.bsky.social

Absolutely brightened a full day of gardening🍃 Such an amazing and unique podcast. Thanks @paulmmcooper.bsky.social
May 9, 2025 at 9:03 AM
Writing an article about general game code optimization, anything specific that'd be particularly useful to you in or something that'd be a shame to miss? 🤔 #IndieDev #GameDev
May 8, 2025 at 10:37 PM
Haven't used one of these in almost a decade, time to experiment with the "new" #Unity3D input system. Wow am I rusty 😅 #IndieDev #GameDev
May 8, 2025 at 11:50 AM
Reposted by Develop01c
Happy 99th birthday to the man who gave voice to the wild. 🎉

Sir David Attenborough, thank you for a lifetime dedicated to the natural world, and for sharing its story with wisdom, wonder, and grace.

You've inspired generations to fall in love with nature.
May 8, 2025 at 7:09 AM
Finally released my cloud-shader-system! 🎉
Are you an active dev interested in a release voucher? 👇
#GameDev #IndieDev
May 3, 2025 at 9:16 AM
It's crazy how I spent 10+ years thinking I liked making games. Turns out I just really, really like overengineering minor systems. 50h+ in on this #unity3d #gamedev
April 29, 2025 at 4:02 PM
Roast my cloud shader before I think its good enough 😅 #gamedev #indiedev
April 25, 2025 at 6:57 AM