Deakcor
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deakcor.bsky.social
Deakcor
@deakcor.bsky.social
Game and app developer FR. Currently working on #PixelOver http://pixelover.io

#indiedev #gamedev
#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev
November 5, 2025 at 8:12 PM
#PixelOver 0.18.1 Alpha 2 is out! We continue with the animation improvements with a new tree system and the ability to organize animations into folders.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #indiedev #pixelart #gamedev
October 8, 2025 at 7:30 PM
#PixelOver 0.18 stable is out! Adding 2D & 3D text objects.

For detailed changes:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
August 2, 2025 at 5:19 PM
#PixelOver 0.18 Release Candidate 1 is out! Adds 2D & 3D text objects.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
July 17, 2025 at 5:34 PM
#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...

For detailed changes: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
June 30, 2025 at 7:54 PM
#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
June 16, 2025 at 5:56 PM
#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
May 15, 2025 at 8:18 PM
After months of work, #PixelOver 0.17 is finally out! Now running on Godot 4, with new features like blending modes and per-object shaders!

For detailed changes:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
April 7, 2025 at 7:46 PM
#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
March 24, 2025 at 8:28 PM
#PixelOver 0.17 beta 1 is out! With again a new addition : blending modes!

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
February 10, 2025 at 9:16 PM
#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer.

For detailed changes and access to pre-releases: deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
January 22, 2025 at 6:44 PM
It was a busy end of the year but the migration to Godot 4 for #PixelOver is complete. And the first alpha is now live:
deakcor.itch.io/pixelover/de...

With that done, 2025 will bring many new features! Here the updated roadmap.

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
January 3, 2025 at 10:46 AM
I wanted to keep you posted on #PixelOver migration to Godot 4. It was a lot of work, but the basic functionalities are now working (of course, there are still many fixes to make). First alpha version should come soon!

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
December 4, 2024 at 6:27 PM
#PixelOver 0.16.1 release candidate 1 published! Rework of the canvas to make it more intuitive and improved export, way faster with more feedback.

For detailed changes and access to pre-releases:
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
October 14, 2024 at 8:23 PM
#PixelOver 0.15.2 released ! Introducing a new documentation website with enhanced organization and search capabilities and the rework of the app home page.

Detailed changes
deakcor.itch.io/pixelover/de...

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
May 7, 2024 at 7:00 PM
The last update brings 3D bones for #PixelOver. The next one will introduce inverse kinematics for 3D with the option to add pole target. Coming soon, stay tuned!

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
March 21, 2024 at 7:17 PM
Already 3 years of #PixelOver! Here's a review of the main features of this year.

For 2024, there will be a focus to enhance the software's intuitiveness and making more tutorials.

Also, the 3D bones update should arrive soon!

#GodotEngine #madewithgodot #indiedev #pixelart
December 31, 2023 at 4:31 PM
#PixelOver depth displacement is working properly only with aliased edge, outline less images.

So for the next update, an offset option will be available to easily fix the joint, making it compatible with any image 👍

#GodotEngine #madewithgodot #indiedev #pixelart #gamedev
November 22, 2023 at 4:34 PM
Previously, I released the depth displacement update for #PixelOver, which allows you to simulate a 3D model with a single image.
The next update will improve it with a back image option and also introduces a simple 3D bone system.

#GodotEngine #indiedev #pixelart #gamedev
November 11, 2023 at 10:40 AM
Hello ! I'm working on #PixelOver a pixel art oriented animation software made with #GodotEngine.

Available on itch and Steam
pixelover.io

It allows you for example to make pixel art bones animation and applying effects to keep pixel art aspect (pixel scaling algorithm, outline, dithering, ...)
August 30, 2023 at 3:21 PM