Davit Masia - GameDev & PixelArt
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davitmasia.bsky.social
Davit Masia - GameDev & PixelArt
@davitmasia.bsky.social
ℹ️ PixelArt & Gamedev / Indiedev account
⚙️ Engines :: Construct 3 & Unreal Engine 5
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📦 GameDev Bundle :: https://itch.io/s/86346/
🖼️ 8bit conversion tool :: http://kronbits.itch.io/pixatool
🕹️ Unreal Racing :: http://kronbits.itch.io/unreal-racing
Ex:

REX1-2 in pacejka book are negative, Exa=Negative, =Sharp curve prone to oversteer/pivot-turning.

If REX1 positive, Exa=Positive, smooth curve + cornering feels better. Signs convention seems fine.

Maybe sharp curve is how it should be? Btw, all sources found(Adams..) are REX1+,REX2-, So ¿?
October 9, 2025 at 10:37 AM
Good thing is that for game simulation purposes most of them can leave at 0 due their effect are close to 0, so less noise and more smooth/predictable driving.

Im doing my debug of each param with some anotations and how interact with the tires. Very time consuming, hope it worth it!
October 5, 2025 at 7:01 PM