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@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
In the end I figured that I set all messages' ids to 0 and Unreal was rejecting all subsequent packets 😂 I just didn't increment it, because I thought I'd do it when it'll work... 🤦♂️
In the end I figured that I set all messages' ids to 0 and Unreal was rejecting all subsequent packets 😂 I just didn't increment it, because I thought I'd do it when it'll work... 🤦♂️