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dalton
@dalton.gd
Technical Director @omlgames.com

All things games, tools, shaders & programming.
@EpicGames alumn
#gamedev #UnrealEngine #rust #cpp
Hey, sure, why not! I could set up a github repo for it. Do you think it would also make sense to make it compatible with earlier versions of Poweshell?
December 11, 2024 at 9:36 PM
Both tools do something the other doesn't anyway
December 11, 2024 at 7:12 PM
Also, you can use `ushell` for the most usecases (comes with the Engine source), my script does a few more things, like calling editor commandlets, as well as has a few pressets, as well as does exactly what you tell ask it to and nothing more unlike ushell at times, but ushell is also awesome!
December 11, 2024 at 7:09 PM
woul love to join! here's a picture of one of my shaders
December 1, 2024 at 11:57 PM
I spent the last 2 weeks jumping between debugging Unreal, my tool, and using Wireshark to sniff the communication.

In the end I figured that I set all messages' ids to 0 and Unreal was rejecting all subsequent packets 😂 I just didn't increment it, because I thought I'd do it when it'll work... 🤦‍♂️
December 1, 2024 at 7:48 PM
this is the first platform where I stopped hesitating and overthinking what I share and just share. so far it's been fine and it's the only way for me to do make it work :d if I make a mistake - ok, if something seems too basic - still fine, someone doesn't know it. but I totally get your point!
November 25, 2024 at 7:53 PM
yep, it was a time saver for me as well :d
November 25, 2024 at 8:02 AM
it truly is!
November 24, 2024 at 8:02 PM
Haha, why not! Damn, I just took a look at Parkitect and it looks amazing! I feel I should get it, but I'm not sure if I want to sink in too much :D
November 24, 2024 at 2:31 PM
I'm getting this pack, I always wanted to have some fun with making rollercoasters! Thanks for the inspiration
November 24, 2024 at 1:12 PM
Woah, this is great! Also great pack! Isn't it @kenney.bsky.social though? 😜
November 24, 2024 at 1:10 PM
In case you missed it, here's a short 'how to' for Rider users.
dalton.gd dalton @dalton.gd · Nov 24
If you're using #rider with #unreal, I strongly recommend installing the EzArgs plugin. It will allow you to effortlessly run the editor or game with console arguments. Also keeps a history!

I regularly use it to run with the `-Log -NewConsole` which is on its own super useful
#uetips
November 24, 2024 at 1:07 PM