Daisy Chung
banner
daisychung.bsky.social
Daisy Chung
@daisychung.bsky.social
Graphics Journalist at Reuters Graphics (https://www.reuters.com/graphics/)
| Science Illustrator |
Formally doing infographics and dataviz at National Geographic
Side project: taiwandatastories.com
Made in Taiwan🇹🇼 legal Kiwi🇳🇿
7/7 This project pushed me to rethink how we visualize menstrual health. It’s not just about softness, as period products often suggest. It’s about disruption, resilience, and healing. Read here: tinyurl.com/periodloss
When the cycle stops
Period loss, or amenorrhea, affects approximately 3% to 4% of women of reproductive age. It can be the body’s response to an energy crisis resulting from a combination of too much exercising, too few ...
tinyurl.com
July 8, 2025 at 5:28 PM
6/7 Here’s a peek at the layers behind the character illustrations. The outlines were drawn digitally, but the watercolor washes add vibrant blends and organic edges that make the art feel alive and human.
July 8, 2025 at 5:28 PM
5/7 As a watercolorist at heart, I wanted to use real paint, not digital, to show that a real person who cares made this. I love the “happy accidents” that watercolor washes create. They bring brightness and unpredictability to the work.
July 8, 2025 at 5:28 PM
4/7 You can see the concept evolve across the page, from the early geometric shapes to using the glitch circles fully, even to highlight key text. The visual motif became a way to guide the reader through the emotional and narrative arc of the story.
July 8, 2025 at 5:28 PM
3/7 I went back to the drawing board and developed a motif of whole vs. glitch cycles. I wanted to pull readers in from the start. Early on, the glitchy geometric shapes and soft watercolor clashed—until I leaned fully into the idea that “circle = cycle.”
July 8, 2025 at 5:28 PM
2/7 I first wanted to use soft watercolors to reflect emotional tenderness. But my graphic colleagues noted that menstrual challenges don’t feel “soft.” A new idea emerged: Kandinsky-like geometric shapes + Spider-Verse-style glitch to show a disrupted (but not broken) cycle.
July 8, 2025 at 5:28 PM
@tierneymaps.bsky.social thank you!! <3 It was so meaningful to work on. Hope it will resonate with many:)
July 1, 2025 at 5:11 PM
thank you! It was a very meaningful project to work on :)
June 27, 2025 at 9:23 PM
thanks:) the art is done in photoshop, and we use svelte for our development rig.
February 19, 2025 at 10:14 PM
:) Thank you, Evan! We had a lot of wacky ideas and fun making them come true :D
February 7, 2025 at 4:39 PM
9/9 At a time when so much is uncertain, I’m grateful the team @graphics.reuters.com reminds me there’s so much more to news reporting than sharing the latest topics. Here’s our small way to add a dollop of joy to the world💗 Stay for the credit scene for all the creative minds behind the project!
February 4, 2025 at 6:20 PM
8/9 When asked where I draw inspiration, honestly, it's pretty random. When I was drawing the frames for the growing flowers, my Xmas cactus was budding. Somehow, I thought, maybe I can combine my cat(Nori)+cactus= cat-us? I followed my gut, and it became my favorite thing created for the story.
February 4, 2025 at 6:20 PM
7/9 Creating a pixel world was a new challenge. I’m used to freely brushing, and now every pixel placement needs to be intentional (or so says the pixel art gurus). However, the “pixel-pushing” was quite therapeutic. Much love and gems were added. Did you notice the radish recycles and composts😂?
February 4, 2025 at 6:20 PM
6/9 One part of our big ambition was having a joystick that allowed the reader to have full control of the radish, but we soon learnt how disrupting it is to the scroll-reading experience, ultimately dropping it. However, I do miss the short weeks that radish could go climb the wall I built for her.
February 4, 2025 at 6:20 PM
5/9 As the story developed, so did our ambition. What if we made a cozy game about cozy game? None of us had developed games, allowing us to dream wild, and for me to sketch up crazy UX flows. One thing we did know is that mobile would be a big challenge, so we tackled that design first.
February 4, 2025 at 6:20 PM
4/9 As the anthropomorphic radish character started taking shape, we realized the missing piece to make it alive is “sound”! Our resident audio enthusiast, Travis Hartman, took on the mission to bring original sound effects by squeaking many things in his house. Sound ON🔊: reut.rs/4gcizuV
February 4, 2025 at 6:20 PM
3/9 I realized many cozy games allow you to become a character inside the warm, fuzzy world with seasonal change. I created a warm winter palette, and settled on the winter crop “radish”. Why? As a pixel-art novice, it felt easier to draw a round thing and make it walk frame-by-frame with outfits 😂.
February 4, 2025 at 6:20 PM
2/9 The last time I was serious about games was Neopets. I “researched hard” by playing weeks of feel-good cozy games such as Stardew Valley and learning from resident cozy-gamer, Tiana, who pitched ethe idea. I loved how a charming world can be created by simple pixels and wanted to try this style.
February 4, 2025 at 6:20 PM
January 30, 2025 at 12:36 AM