daberny St. Rider
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daberny.itch.io
daberny St. Rider
@daberny.itch.io
gamedev, XR, geek culture, kindness
he/him
from 🇦🇹

🎮 https://daberny.itch.io/
"Dialed randomly". Alright. So, checking randomly:

You ok, @playhearthstone.bsky.social?

#Hearthstone
July 16, 2025 at 7:41 PM
Oopsie, weak moment during sale. 🥴

File under "Research on State of the Art" - due diligence when aiming to make a "Torchlightlike"... 🕵️

At least I am maintaining my budget-friendly tradition of being late to Diablo parties. 🤑

#rpg #arpg #roguelike #gamedev #diablo #diabloiv #battlenet #gamedev
May 5, 2025 at 6:22 PM

Saw that the official jam hashtag is gravely underused, so here goes: #SyntyJamApril2025
@synty.bsky.social

And it is still #ScreenshotSaturday AoE.

Voting period - positive brain overload from ideas in other submissions. 🤯 And good company re: open issues in the submitted version. 🛠️

#gamedev
April 27, 2025 at 7:15 AM
And here is the first generated 3D dungeon. 🧊🎲⚔️🐲

Lots of decoration opportunities to go, but it's an important milestone.

My first 3D tileset uses free assets by @kaylousberg.bsky.social - conveniently integrated via Godot's AssetLib.

@gamedevtv.bsky.social
#Godot #GodotInstead #gamedev
April 8, 2025 at 9:12 PM
I heard you like spring arms, so... 🚀🦾🦾🦾🦾🦾🎥

Reducing glitches by letting the camera bump off the wall in 3 dimensions, because we do Flights in Tight Spaces.
Uhm, @groundshatter.bsky.social, would you sue me off the planet for picking this name for my game? 🥶

#gamedev #godot #ldjam #ld57
April 6, 2025 at 11:01 AM
One of the many reasons to love @godotengine.org:

Multi-platform joypad button descriptions, concise and comprehensive, exactly where you need them. 💙

#gamedev #Godot
April 6, 2025 at 8:26 AM
With RL obligations it's hard to find the time to commit to a weekend jam. But I like starting out as if and exploring protoype ideas for the topics.

Can you guess my inspirations?

Made in @godotengine.org 4.4.1, ship mesh from @kenney.bsky.social.
#ScreenshotSaturday #gamedev #LDJam #LD57
April 5, 2025 at 9:26 PM
Blown away by the current free content on Fab.

In particular I noticed tributes to:
- potions from Diablo 2 🍾
- GUI style from Star Trek TNG 🖖

#gamedev #ue5 #unity #freeassets

www.fab.com/blade/0691ff...

media.fab.com/image_previe...

media.fab.com/image_previe...

media.fab.com/image_previe...
March 29, 2025 at 8:09 PM
Procedural generation WIP 🎲

Guided by new course at @gamedevtv.bsky.social, but building it in #GodotInstead of Unity.

Pixels for early visual, nice object structure underneath. Runs in editor and game. Can't wait to test with RPGs, shooters, platformers, ...

#ScreenshotSaturday #Godot #gamedev
March 29, 2025 at 6:02 PM
300 smart, beautiful, intelligent, awesome people, I thank and salute you! 🤗☺️
March 18, 2025 at 7:07 PM
At this rate, tough week ahead...
@playhearthstone.bsky.social
February 24, 2025 at 12:26 PM
By request of kid 1, we are now learning how to develop #mods for #Minecraft.

MCreator (polarizing, it seems) and Blockbench help with first steps - #3dmodelling, #skinning, #programming, messing around, packaging...

I fear this rabbit hole is deep and dark. ⛏️🕷️🕹️
#gamedev #modding #parenting
February 23, 2025 at 2:56 PM
Need to practice #Unity #VR for the day job. Starting from the VR template and spicing it up a notch:

Turned the sample confetti blaster into a hitscan weapon and a projectile launcher, and attached comfortable XR socket holsters for them on the player's waist.

#gamedev 🕹️🤠😎
February 2, 2025 at 2:06 PM
I love playing around with the #Godot editor on mobile while on the couch. Many projects can be adapted to mobile easily, just add TouchInputButtons for the input actions you need.

Putting more Kenney into Kenney's FPS template with textured buttons. @kenney.bsky.social
@godotengine.org
#gamedev
January 11, 2025 at 11:12 PM
Enjoy! I hope my visual metaphor works.
December 29, 2024 at 10:44 PM
Vacation started, nice opportunity to catch up on some courses by @gamedevtv.bsky.social. Really enjoying the one on geometry nodes in @blender3d.bsky.social. Shouting out to @synty.bsky.social and @polyhaven.com for assets used.
#gamedev #modelling #blender #geometrynodes #lowpoly #eevee
December 21, 2024 at 6:18 PM
Dangerous new project idea after checking one's collection of @synty.bsky.social assets: 3D action fantasy roguelike, home is a starship but where is everybody, you have to enter the malfunctioning holographic simulator once more, what could possibly go wrong... #gamedev #onemoreproject
November 26, 2024 at 9:28 PM
Hello, I am daberny. Nice to meet you under blue skies!

I like to make software, games in particular.

#gamedev #introduction #godot #unity #ue5
November 24, 2024 at 9:19 PM