Esports stuff for fun:
https://cthorrez.github.io/riix/riix.html
https://huggingface.co/datasets/EsportsBench/EsportsBench
discovery
goofiness
discovery
goofiness
I really like Chad, Begi, and Shalmaneser, don't really care for anyone else
I really like Chad, Begi, and Shalmaneser, don't really care for anyone else
On the plus side I loved the worldbuilding
On the plus side I loved the worldbuilding
Finally, a model does not have to be correct to be useful, in a lot of cases you can get great accuracy without even using a vector, just representing the overall skill with a scalar.
Finally, a model does not have to be correct to be useful, in a lot of cases you can get great accuracy without even using a vector, just representing the overall skill with a scalar.
Sometimes you don't need to directly order. Can use a parametric model over two vectors A and B to produce a probability that A will beat B.
Sometimes you don't need to directly order. Can use a parametric model over two vectors A and B to produce a probability that A will beat B.
I think I have a different opinion about vectors, I can think of a lot of ways to order them.
For example if each dimension represents a specific skill, then per-skill orderings produce per-skill leaderboards
I think I have a different opinion about vectors, I can think of a lot of ways to order them.
For example if each dimension represents a specific skill, then per-skill orderings produce per-skill leaderboards
basically my rules of thumb are to never use numpy on scalars unless the function simply doesn't exist in base python, and to try the simpler thing, ** and pow are general and need to support raising numbers to any power, num*num is a single multiplication
basically my rules of thumb are to never use numpy on scalars unless the function simply doesn't exist in base python, and to try the simpler thing, ** and pow are general and need to support raising numbers to any power, num*num is a single multiplication