"America's Sweetie Pie"
Crungo Art Tag: #CrungoDraw
avatar by the immaculate arugiblues.bsky.social
VODs at https://www.youtube.com/@CrungoKongVOD
translation:
Chimera
translation:
Chimera
(you could also wait for the winter sale next month if it's too pricey)
(you could also wait for the winter sale next month if it's too pricey)
gonna start up with some Sega Genesis classics waiting for folks to join in but we'll get some jackbox or amogus goin soon <3
5ish central (~1 hour 20 mins) @ twitch.tv/addark !!
gonna start up with some Sega Genesis classics waiting for folks to join in but we'll get some jackbox or amogus goin soon <3
5ish central (~1 hour 20 mins) @ twitch.tv/addark !!
The entire classic 113 episode TV series from Leiji Matsumoto featuring the adventures of Tetsuro & Maetel traveling the galaxy in a single set!
store.crunchyroll.com/products/gal...
www.youtube.com/watch?v=R8Hh...
The entire classic 113 episode TV series from Leiji Matsumoto featuring the adventures of Tetsuro & Maetel traveling the galaxy in a single set!
store.crunchyroll.com/products/gal...
www.youtube.com/watch?v=R8Hh...
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".