Mizuki and the Crimson Moon - Demo Released!
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critsonastick.bsky.social
Mizuki and the Crimson Moon - Demo Released!
@critsonastick.bsky.social
A software dev that's gone into game dev. Working on: Mizuki and the Crimson Moon, a teleportation-based action-platformer!
Wishlist + Play:
https://store.steampowered.com/app/2937870/Mizuki_and_the_Crimson_Moon/
Itch-io: https://critsonastick.itch.io/
Pinned
Healing is getting a fun rework!
Enter a wisp-infused state and strike enemies to use their essence to convert your energy into health!
While damage cannot normally be dealt in this state, you can still BREAK enemies for extra heals!
#screenshotsaturday #GameMaker #gamedev #indiegame
Updated two attack animations and added a third version at the end! Variance is nice when unleashing a bunch of attacks.

Slowed down by 25% for your viewing pleasure.

#gamedev #pixelart #animation #indiegame
November 13, 2025 at 6:27 PM
Well it, happened.
I played a game that I really was starting to love and a specific aspect of it just killed it for me.
As a game dev, I am now obligated to make a similar game that doesn’t have that aspect!
After I finish Mizuki and the Crimson Moon of course…

Any game devs relate???

#gamedev
November 10, 2025 at 6:37 PM
Nothing like a super close view of those pixels meshing together perfectly. Absolutely satisfying pixel-perfection!

Definitely makes playing the game tricker though...

#indiegame #screenshotsaturday #gamedev #pixelart
November 8, 2025 at 8:09 PM
Updated the display for teleportation so the number of wisps Mizuki has is displayed at the cursor.
Visual feedback is key for a game like this!
#screenshotsaturday #gamedev #indiegame #gamemaker
November 1, 2025 at 5:24 PM
Been working on improving the backgrounds for Mizuki and the Crimson Moon. Here's a timelapse of what I've been up to!
#gamedev #pixelart #indiegame #gamemaker
October 30, 2025 at 5:51 PM
Developers don't want you to know, but this is actually the prime way to organize folders for your projects.

Don't @ me

#gamemaker #gamedev #coding
October 30, 2025 at 12:57 AM
Teleporting through the forest and see a glowing light?
Check it out!
This nice addition will make sure you don't miss a single checkpoint.
#screenshotsaturday #indiegame #gamedev #gamemaker
October 25, 2025 at 4:38 PM
New checkpoint flag style! Just a bit bigger and flashier.
#pixelart #gamedev #indiegame
October 24, 2025 at 6:35 PM
Just a quick bit of gameplay from my demo.
New update dropped last weekend!
Have you check it out?
#indiegame #gamedev #demo
October 21, 2025 at 11:26 PM
Mizuki spots a demo update!
A new version of the demo for Mizuki and the Crimson Moon just dropped! With so many improvements and additions, I can't mention them all here (although I will through this next week).
Check it out while it's fresh!
#screenshotsaturday #indiegame #gamedev #demo #gamemaker
October 19, 2025 at 1:21 AM
Did some new animations for the good 'ol basic human foes! Now they can do a little bit more against Mizuki.
All of this is for a demo update tomorrow. Stay tuned!
#gamedev #pixelart #indiegame #animation #GameMaker
October 17, 2025 at 11:27 PM
Adding some extra tile layers didn't just make this maple trees look much better...
They created Mizuki hidey holes!
#indiegame #gamedev #gamemaker #pixelart
October 16, 2025 at 5:20 PM
Mizuki and the Crimson Moon has hit 250 wishlists!
Hurray!
It's been a long road, but it's a nice place to be. Thanks to everyone who has wishlisted it and sticking around to see my first game get developed.
Something new is coming this weekend too!
#wishlistWednesday #indiegame #gamedev
October 16, 2025 at 2:39 AM
Getting some new and polish dialog art ready for Mizuki and the Crimson Moon. Mizuki is ready to fight!
#screenshotSaturday #indiegame #gamedev #gamemaker #characterart
October 11, 2025 at 5:34 PM
It's the first boss fight!
Almost...the Yokai Hunter just needs a bit more prep time.
That doesn't mean there isn't plenty of gameplay to be enjoyed though!
#gamedev #indiegame #gamemaker #demo
October 10, 2025 at 7:41 PM
Working on a little sprite updating this week.
The haunted torch has a much cooler charge-up for its attack now!
#pixelart #gamedev #indiegame #pixelanimation
October 8, 2025 at 11:25 AM
Well, I’ve been sick.
Here’s some Mizuki.
More game demo updates soon…
#kitsune #gamedev
October 5, 2025 at 4:25 AM
Hanging out at #FanX2025 ready to spread knowledge of Mizuki and the Crimson Moon! If you want to hear me talk about my game or old gen monster hunter, come say hello!
#indiedev #gamedev #cosplay #monsterhunter
September 26, 2025 at 6:33 PM
I still love the new dive attack animation, but it's hard to see in game because Mizuki moves so fast, so here it is zoomed in!
#pixelart #gamedev #screenshotSaturday #indiegame #gamemaker
September 20, 2025 at 6:07 PM
Got a macro keyboard as a present from my parents. Very excited to use this to develop my game, it’s so nice to use and makes creating sprites so much faster!
Get yourself on if you haven’t.
#gamedev #coding #pixelart
September 16, 2025 at 5:11 PM
Was that a little overkill?
Yes.
But is the new attack fun to use?
Also yes!

#screenshotSaturday #indiegame #gamedev #gamemaker
September 13, 2025 at 7:10 PM
Working on getting more background effects and swaps into the longer stages.

Nothing like traveling through a dense forest and getting to see an amazing view!
#indiegame #gamedev #gamemaker #platformer #background
September 12, 2025 at 2:37 PM
Today marks a bit over 3 years since I began working on Mizuki and the Crimson Moon!
Time to jump for joy! Or, uh...jump for coins.

I now have a demo and am planning on entering an updated version into Steam NextFest! I hope you'll check it out :)

#screenshotsaturday #indiegame #gamedev #demo
September 6, 2025 at 8:14 PM
Happy #silksong release day! To celebrate, here's some redone art of Mizuki the kitsune cosplaying everyone's favorite needle-wielding bug!
#indiegame #hollowknight #characterart
September 4, 2025 at 8:27 PM
This is definitely me right now.
The code refactor / commenting session is inevitable...but maybe I can put it off a bit longer...
#gamedev #indiedev #programming #GameMaker
September 1, 2025 at 3:44 PM