🎮 French solo creator of "BROK the InvestiGator" and "Demetrios"
🎮 Diabolical Mind console ports
Check our work:
linktr.ee/cowcatgames
Email: [email protected]
I am trying to speed up development through the new VN engine though. I intend to use it in all future projects and expand it. Maybe someday anyone can make their own full "BROK" game with it.
I am trying to speed up development through the new VN engine though. I intend to use it in all future projects and expand it. Maybe someday anyone can make their own full "BROK" game with it.
But that also will never happen, I know it now.
I'm glad I don't work in the AAA industry. I couldn't bare working on clones of games I don't like.
We'll see what happens next.
But that also will never happen, I know it now.
I'm glad I don't work in the AAA industry. I couldn't bare working on clones of games I don't like.
We'll see what happens next.
I know the main game is loved
I know the main game is loved
to forget about all this
and start the next project.
In the mean time I have patches to make.
9 of them.
Stupid IARC.
to forget about all this
and start the next project.
In the mean time I have patches to make.
9 of them.
Stupid IARC.
After acting
like the stupid
emotional person I am
I'll feel ashamed.
For saying such things.
Especially towards
everyone supporting me
fans
my team
I'm sorry.
After acting
like the stupid
emotional person I am
I'll feel ashamed.
For saying such things.
Especially towards
everyone supporting me
fans
my team
I'm sorry.
due to several
bad news
all at once
also minor health issues
stress and all that
cumulates.
Tomorrow I'll get better.
due to several
bad news
all at once
also minor health issues
stress and all that
cumulates.
Tomorrow I'll get better.
PC launch of BROK
was probably the peak of my carreer.
Can never go further than this.
Too niche.
Way too niche.
I thought
I had built a strong community.
There are more people
posting fanarts
than players of Brawl Bar.
I feel let down.
Tired.
I need time.
PC launch of BROK
was probably the peak of my carreer.
Can never go further than this.
Too niche.
Way too niche.
I thought
I had built a strong community.
There are more people
posting fanarts
than players of Brawl Bar.
I feel let down.
Tired.
I need time.
adding new features
because I'm dumb
But fans actually
wanted a narration focused game.
And now it'll take years to make one.
But hey
there's still the consoles release!
Surely a beat'em up
would be the opposite
and do well on consoles, right?
Right?...
adding new features
because I'm dumb
But fans actually
wanted a narration focused game.
And now it'll take years to make one.
But hey
there's still the consoles release!
Surely a beat'em up
would be the opposite
and do well on consoles, right?
Right?...
way before
when I thought it'd be good
to try something different
and focus on
making a beat 'em up
because it had potential
Let's not make another
narration focused game
it will take what
6 months?...
...oops
it took 2 years
way before
when I thought it'd be good
to try something different
and focus on
making a beat 'em up
because it had potential
Let's not make another
narration focused game
it will take what
6 months?...
...oops
it took 2 years
But no.
I'm dumb.
Nobody suggested
I was doing a mistake.
I had those awful wishlist numbers
But I kept it this way.
And it did badly.
Of course it did.
But no.
I'm dumb.
Nobody suggested
I was doing a mistake.
I had those awful wishlist numbers
But I kept it this way.
And it did badly.
Of course it did.
that's because
it's an adventure game!
Those don't do well on consoles!
(well except Demetrios
sold best on PS4
but anyway)
Then BB came out on PC.
I made the dumbest decision ever
by announcing it as DLC.
And even worse
I kept it a DLC on Steam.
that's because
it's an adventure game!
Those don't do well on consoles!
(well except Demetrios
sold best on PS4
but anyway)
Then BB came out on PC.
I made the dumbest decision ever
by announcing it as DLC.
And even worse
I kept it a DLC on Steam.
a potential physical publisher
(who backed down
when the game finally came out...)
They pushed me
to increase the price on consoles
to $25
bad idea
but I doubt that was the real issue.
a potential physical publisher
(who backed down
when the game finally came out...)
They pushed me
to increase the price on consoles
to $25
bad idea
but I doubt that was the real issue.