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cookiebadger.bsky.social
CookieBadger
@cookiebadger.bsky.social
🛠 GameDev Tools | 🤖 Godot Contributor | 🎮 Digital Games Student | Computer Science 💻
- moved a button you use regularly to an inconvenient location
- fixed a bug
- introduced a new bug

wouldn't make for good marketing, would it? 🙈
November 13, 2025 at 10:54 AM
Reposted by CookieBadger
My talk went great, thank you to everyone for coming!

I often get questions about whether there is formal research about Tool Design, and there is!

Two bachelor thesis' I know about, by @cookiebadger.bsky.social and @thesmall001.bsky.social:
1. tinyurl.com/tooldesign1
2. tinyurl.com/tooldesign2
Dissertation - Google Drive
tinyurl.com
November 11, 2025 at 1:41 PM
hahaha, like the idea. Not sure if it would fit though 🙈
October 3, 2025 at 8:40 AM
Nice. I also think there should be an easy component for that in Godot. It's very generalizable.
October 3, 2025 at 8:39 AM
prerequisites! 😉
October 2, 2025 at 10:18 PM
"Song" 😂
September 20, 2025 at 10:35 PM
thanks for the summaries, I'm having a great time reading through them, and finding out what's going on at the conference that way 😄
September 19, 2025 at 11:44 AM
what's your feud with NURBS? I have never used them, but the term kept coming up in various graphics classes
September 19, 2025 at 11:27 AM
awesome!
September 18, 2025 at 7:57 AM
Does this only look like, or is it, a Vogel Disk?
September 6, 2025 at 4:46 AM
worst offender imo is instagram comment editor. It literally wants you to post stuff without rereading, to misspell everything and have the grammar police boost ✨interactions✨
September 4, 2025 at 12:45 AM
I wouldn't use this for very simple components (_ prefixing and @'export_group should be enough), but in some cases it's nice to separate the data and external interface from the code that sets and controls all kinds of bells and whistles within the component
August 18, 2025 at 1:45 PM
academic publishing is a special place ... in hell
June 26, 2025 at 5:46 PM
livestreams! 😊
June 23, 2025 at 7:08 AM
at this rate we could be issue free in around 5 years! (that's probably not how it works but anyways) 🙈
June 13, 2025 at 7:26 AM
I think what also says a lot, is that there's around twice as many issues closed than opened.

I think that's a good and important metric given there are over 10k open issues 👀
June 13, 2025 at 7:23 AM
finally we can cross-convert unreal and minecraft maps without issue, such a relief!
June 5, 2025 at 9:40 PM
noooooo! 🙈
May 28, 2025 at 10:55 AM
fair enough, I can see how it's better to get out of there in that case

feels like we as a species increasingly suck at absorbing arguments in good faith. Especially those trolls, of course, but also serious people. At least my experience, from personal circle to grand political scale of things
May 27, 2025 at 4:01 PM
are you at all worried about polarization or the surge of social bubbles, the walls of which become stronger and stronger?

Not about the hellhole that is X specifically, but I'm worried that we're being more and more isolated in our own opinions if we keep leaving every time things get uncomfy
May 27, 2025 at 1:09 PM
average day travelling through Germany by train 😅
May 24, 2025 at 9:39 PM