Cody J Reimer
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cjreimer.bsky.social
Cody J Reimer
@cjreimer.bsky.social
assoc prof @uw-stout | tech comm, ux, game studies | rules writer for paverson games | he/him
Clawlining enemies gives you a slight elevation lift, from which you can jump and dash. There are safe refuge spots along the route, some with warmth, others with silk to heal up. It forced me to get good at using clawline, which I appreciated for the rest of the game (and wished I had done sooner!)
November 25, 2025 at 12:56 PM
Reposted by Cody J Reimer
I got this useful bon mot from a middle school teacher recently.

In response to, “I DONT UNDERSTAND,” he calmly said, “okay what steps have you taken to understand?”

And that’s when I realized that a lot of folks have no steps.
November 10, 2025 at 6:05 PM
Excellent point! I think there's an important comparison between this and the mascot dance protests as a form of playful resistance.
October 9, 2025 at 5:27 PM