Ferruccio Cinquemani
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cinquemani.it
Ferruccio Cinquemani
@cinquemani.it
Game designer.
Worked on Helldivers 2, Toca World and a bunch of other stuff.
Working on There's Nothing Underground: https://store.steampowered.com/app/3223370/
What is Gustav thinking about? Can it be that there will be news about There's Nothing Underground (wishlistnowonsteamthankyou) very, very soon?
November 21, 2025 at 3:01 PM
Our game is fully dynamic, systemic, based on emergent gameplay and open ended puzzles. Which in practice means you can make silly bridges and glue stuff.

It's called There's Nothing Underground and it's coming out sooner than you think.

#screenshotsaturday (though it's Sunday) #indiegames #games
November 16, 2025 at 10:31 AM
In There's Nothing Underground any static element of a level can be made movable with the right tool.

#indiegame #indiedev #TNU
September 21, 2025 at 10:07 AM
Building a makeshift bridge is not enough. It has to be structurally sound. Also, the stupidest the build, the more fun I have.

#screenshotsaturday #indiegame #indiedev #tnu #godot
August 30, 2025 at 3:36 PM
Another fun thing: when you solve a level accidentally on purpose thanks to physics - in this case an unholy mix of vine, glue and expanding platform

#screenshotsaturday #indiegame
August 23, 2025 at 1:01 PM
"Swap position with a pillar to collect a gem behind it" is still one of my favorite advanced techniques. Gluing stuff to things with no gravity to make them drop is a close second.

#screenshotSaturday #TNU #indiegame #indiedev #godot
August 23, 2025 at 8:23 AM
Sometimes in game dev you get a fresh death animation for when the character is not on the ground and you just implement it in 15 minutes and it looks great first try.

For a moment it feels like this stuff is pretty easy

#gamedev
August 14, 2025 at 11:06 AM
At some point while making this game we just had to admit Wile E. Coyote is one of our biggest sources of inspiration

#indiegames #screenshotsaturday #gamedev #TNU #godot
July 26, 2025 at 9:01 AM
Or just freeze it to make it brittle and destroy it with a laser 🤷
July 22, 2025 at 10:37 AM
Door too heavy? No prob: use glue to attach a rocket and it will open easy

#indiedev #godot #TNU
July 22, 2025 at 10:36 AM
In the game I am making you can use glue to attach any two objects. Which is great for all sorts of emergent weird solutions, but I am a simple person: I like watching floppy bridges flop.

#indiedev #godot #TNU
July 16, 2025 at 8:12 AM
Honestly one of the most satisfying interactions in my game

#indiegames #godot #gamedev
July 11, 2025 at 3:01 PM
New trailer for the game I - and a small team of awesome people - have been working on. It's a roguelike puzzle game in which you can solve levels in any way you can think of, using random tools. It's a lot of fun.

store.steampowered.com/app/3223370/...
July 9, 2025 at 8:49 PM
And also, you can use bubbles as temporary platforms, if you're careful enough
March 17, 2025 at 5:47 PM
I like Bubble Bobble so in my game you can shoot bubbles and they engulf stuff. But also they pop if you shoot stuff at them
March 17, 2025 at 5:46 PM