Generating terrain is such a messed up task. Whenever you touch one single parameter the outcome changes drastically. For now I settle with fewer biomes to keep my sanity.
#terraingen | #gamedev | #indiedev
Generating terrain is such a messed up task. Whenever you touch one single parameter the outcome changes drastically. For now I settle with fewer biomes to keep my sanity.
#terraingen | #gamedev | #indiedev
The solution: Pin the front wheel's center position to the path and use the Kinematic Bicycle Model to update the rear: thomasfermi.github.io/Algorithms-f...
#gamedev | #indiedev
The solution: Pin the front wheel's center position to the path and use the Kinematic Bicycle Model to update the rear: thomasfermi.github.io/Algorithms-f...
#gamedev | #indiedev
The catch: Each car can only query roads nearby so only partial A* calculations are possible. I do this to simulate a chunked world where chunks can be missing at spawn time. As a result it may produce suboptimal paths
#gamedev | #indiedev