👨💻 Senior Staff Software Engineer
I spent quite a while on this talk title…
I spent quite a while on this talk title…
This is a big release:
🤖 Blurring for all versions of Android
🎨 Foreground (content) blurring
📐 Blurred edge treatment
🔗: github.com/chrisbanes/h...
This is a big release:
🤖 Blurring for all versions of Android
🎨 Foreground (content) blurring
📐 Blurred edge treatment
🔗: github.com/chrisbanes/h...
🐛: Android 12 is now enabled by default
🤖: Experimental blurring support for all Android versions
The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please give it a try and report back!
🔗: github.com/chrisbanes/h...
🐛: Android 12 is now enabled by default
🤖: Experimental blurring support for all Android versions
The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please give it a try and report back!
🔗: github.com/chrisbanes/h...
It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank.
I'm undecided whether to keep going with it. Let me know if this would be useful to you.
It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank.
I'm undecided whether to keep going with it. Let me know if this would be useful to you.
You can force it by setting a user defined `KOTLIN_FRAMEWORK_BUILD_TYPE` build setting.
We have 3 build configs (Dev, etc), mapped to a Kotlin build config:
You can force it by setting a user defined `KOTLIN_FRAMEWORK_BUILD_TYPE` build setting.
We have 3 build configs (Dev, etc), mapped to a Kotlin build config:
The big change in this release is that it now supports overlapping blurred areas.
🔗: github.com/chrisbanes/h...
The big change in this release is that it now supports overlapping blurred areas.
🔗: github.com/chrisbanes/h...
With this you'll be able to implement those classic glassmorphic card effects. I still need to run the performance benchmarks, but it seems to be working nicely...
🔗: github.com/chrisbanes/h...
With this you'll be able to implement those classic glassmorphic card effects. I still need to run the performance benchmarks, but it seems to be working nicely...
🔗: github.com/chrisbanes/h...
The main change is the new 'Input Scale' parameter, which allows you to set an optional (down)scaling mode. This should have a positive effect on performance when enabled.
github.com/chrisbanes/h...
The main change is the new 'Input Scale' parameter, which allows you to set an optional (down)scaling mode. This should have a positive effect on performance when enabled.
github.com/chrisbanes/h...
Reddit is the biggest by far for me, which surprises me every time I look, as I rarely post there myself.
Reddit is the biggest by far for me, which surprises me every time I look, as I rarely post there myself.
github.com/chrisbanes/t...
github.com/chrisbanes/t...