Confoederatio Ludens (SNF Sinergia)
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chludens.bsky.social
Confoederatio Ludens (SNF Sinergia)
@chludens.bsky.social
SNF-Sinergia-Project "Swiss History of Games, Play and Game Design 1968-2000." (HKB /UNIBE/UNIL/ZHDK) Posts by Eugen Pfister
chludens.hypotheses.org
chludens.ch
Reposted by Confoederatio Ludens (SNF Sinergia)
That post and the dataset it's based on still remain one of my favourite little projects of the last couple of years, and it's been nice to see how well both have been received ever since publishing them! 💖 #GameStudies
#Repost #FromTheBlog #Archive 📖 @hekabeohnename.bsky.social discusses 'Print runs of German gaming magazines 1980–2000' and the important role that gaming magazines have played in gaming culture since the 1980s. Read the full article here: chludens.hypotheses....
November 27, 2025 at 9:16 AM
#Repost #FromTheBlog #Archive 📖 @hekabeohnename.bsky.social discusses 'Print runs of German gaming magazines 1980–2000' and the important role that gaming magazines have played in gaming culture since the 1980s. Read the full article here: chludens.hypotheses....
November 27, 2025 at 9:00 AM
Our #SwissGameOfTheWeek is “Galaxus,” a shoot 'em up game from 1996 by Algomedia Studio. Have you played it? ➡️ swissgames.garden/ga...
November 25, 2025 at 8:01 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
Ob die Psychologen es mittlerweile herausgefunden haben ? (Der Bund, Band 145, Nummer 137, 15. Juni 1994 ) #GameStudies @chludens.bsky.social
November 21, 2025 at 11:01 AM
Our #SwissGameOfTheWeek is "Eliminator" (Linel, 1988), a shoot 'em up set on a multicoloured road. You are in control of a ship with a basic weapon, flying along at breakneck speed. Have you played it? ➡️ www.lemonamiga.com/g...
November 19, 2025 at 9:00 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
Join us as we dive into the wonderful world of competing personal computer systems in the 1980s and 1990s in our case study on #Gate. The Apple II is one of the longest-serving systems ever. #GameStudies

chludens.hypotheses.org/4223

with @hekabeohnename.bsky.social @pachuki.bsky.social et al. <3
November 18, 2025 at 11:44 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
Ich hab mal wieder gepodcastet und mich dazu mit @eugenpfister.bsky.social über die Erstausgabe der Bravo Screenfun, eines der (finde ich) interessantesten Spielemagazine um 2000, unterhalten und dabei rausgekommen ist ein wilder Ritt durch die 90er 👇
kritische-controller.letscast.fm/episode/im-a...
Im Abgrund der 90er: Analyzing Bravo Screenfun
Extrablatt! Oder eher: Extra-Podcast. Denn: In dieser Sonderfolge unterhält sich Eugen nicht mit Arno, sondern mit Aurelia über die Bravo Screenfun, eines der reichweitenstärksten deutschen Spielemaga...
kritische-controller.letscast.fm
November 17, 2025 at 8:34 AM
One of the Amigas at GameLab Bern needed to be taken to see Loïc Cattano, the electronic doctor at the University of Lausanne (UniL). It was time to figure out which chip was broken and solder a new one in.
November 17, 2025 at 9:00 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
Reposted by Confoederatio Ludens (SNF Sinergia)
So jetzt sind beide Teile unserer Fallstudie zu #Gate für @chludens.bsky.social online. Hier nochmal der erste Teil: Warum vier junge Schweizer*innen in den 90er Jahren einen Gauntlet-Klon gerade für den uralten #AppleIIgs entwickelten.

chludens.hypotheses.org/4223

#GameStudies
November 14, 2025 at 7:32 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
Jetzt on air! Die neueste Folge Kritische Controller, in der @hekabeohnename.bsky.social und @eugenpfister.bsky.social die Bravo Screenfun auseinandernehmen. kritische-controller.letscast.fm/episode/brav...
November 13, 2025 at 1:27 PM
Reposted by Confoederatio Ludens (SNF Sinergia)
Ich liebe übrigens dieses Folgencover über alles. Lara Croft, bunte Schriftarten, knallige Kontraste und überdrehte Superlative, es hat einfach alles, was sowas braucht. 😁
Jetzt on air! Die neueste Folge Kritische Controller, in der @hekabeohnename.bsky.social und @eugenpfister.bsky.social die Bravo Screenfun auseinandernehmen. kritische-controller.letscast.fm/episode/brav...
November 13, 2025 at 1:34 PM
Reposted by Confoederatio Ludens (SNF Sinergia)
Es sind tatsächlich schon die ersten drei Proposals eingetroffen. Zwei Monate vor Deadline!

Call for Papers: “Vom Staat der Amazonen bis Praios’ Zorn – Die politische Ideengeschichte in der Welt von Das Schwarze Auge”

mit @lenafalkenhagen.bsky.social

spielkult.hypotheses.org/8311
Call for Papers: “Vom Staat der Amazonen bis Praios’ Zorn – Die politische Ideengeschichte in der Welt von Das Schwarze Auge”
von Lena Falkenhagen & Eugen Pfister  Zum geplanten Sammelband: Das Schwarze Auge war lange Zeit das bedeutendste Pen-and-Paper-Rollenspiel im deutschsprachigen Raum. Für viele Jugendliche und junge E...
spielkult.hypotheses.org
November 11, 2025 at 3:59 PM
Soundwalk concert at PlayBern on 1 November 2025: CyberGwen and Addrich Mauch invited listeners on a live improvisation soundwalk through Swiss Amiga games from the early 1990s at the Markuskirche in Bern. A recording of the complete session will follow.
November 12, 2025 at 9:00 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
We have been working intensively on the historical case study for GATE, a game that was released in 1991 on the then "ancient" #AppleIIgs. The game was less an attempt to make a lot of money than a journeyman's piece by three young men and one woman in and around Basel.
chludens.hypotheses.org/4223
Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991) #1
by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter At the end of the 1980s, four young people met...
chludens.hypotheses.org
October 24, 2025 at 8:01 AM
Our #SwissGameOfTheWeek is "Boingmaster" (Matthias Hillebrand, 1991), an arcade game in which intergalactic bouncing championships take place on the planet Tech-Tech. You get to use your DyspKogel to try and pick up as many Plexo credits as possible. Have you played it? ➡️ gb64.com/game.php?id...
November 10, 2025 at 8:45 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
The second part then concerned how emulation influences playing old games and, of course, the game itself, its reception, the role of fantasy as a genre and how digital games often served as an intro for young men into the world of computer science. #GameStudies
chludens.hypotheses.org/4331
Emulators and Fantasy Villains: Case Study on GATE (Bright Software 1991) #2
by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter GATE (Bright Software 1991 / Apple IIgs) is a ...
chludens.hypotheses.org
November 10, 2025 at 8:18 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
In the first part, we investigated the production of the game and how computer stores and curiosity brought four young people from the Basel area together at the end of the 1980s and how they then went on to develop their own game together #GameStudies
chludens.hypotheses.org/4223
Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991) #1
by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter At the end of the 1980s, four young people met...
chludens.hypotheses.org
November 10, 2025 at 8:16 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
This one's been in the making for a while & now it's fully out! In our new case study, my Bern colleagues and me had a look at GATE (1991), a Swiss Gauntlet-inspired action game that tells a lot of interesting things about early digitalisation #GameStudies
👉 chludens.hypotheses.org/tag/series-c...
Series: Case Study GATE – Confoederatio Ludens
chludens.hypotheses.org
November 10, 2025 at 8:13 AM
#Repost #FromTheBlog #Archive 📖 A few weeks ago, we re-shared the first part of 'The "Computer" Exhibition of Lausanne' by Pierre-Yves Hurel. Part 2 is about 'Esprit Romand' and the 'Röstigraben', and can be found on our blog: ➡️ chludens.hypotheses....
November 6, 2025 at 9:00 AM
Our #SwissGameOfTheWeek is „Locomotion“ (Prestige Softwareentwicklung, 1992), a puzzle game in which players must navigate trains to their destination. The game becomes increasingly challenging with each level, as the game layouts become more complex. Have you played it? ➡️ www.myabandonware.co...
November 3, 2025 at 9:00 AM
#Repost #FromTheBlog #Archive 📖 From June 28–30, 2023, the German Literature Archive Marbach hosted a conference on 'Games & Literature', and we were honored that four of our colleagues represented our projects at CH-Ludens. Read more about it on our blog ➡️ chludens.hypotheses....
October 30, 2025 at 9:00 AM
Our #SwissGameOfTheWeek is „Toyballs“ (ABC Department, 1992), a puzzle/brain game that challenges you to roll colourful orbs through shifting mazes, avoiding traps and clearing each level’s grid-puzzle to reach the goal. Have you played it? ➡️ www.lemon64.com/game...
October 27, 2025 at 9:00 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
Four young Swiss people in and around Basel, professional figure skating, French crackers, an 18-year-old personal computer platform and an uncle in Germany who is an amateur radio operator. Surely that must lead to a computer game in 1991, right? Exactly. #GameStudies for @chludens.bsky.social
We have been working intensively on the historical case study for GATE, a game that was released in 1991 on the then "ancient" #AppleIIgs. The game was less an attempt to make a lot of money than a journeyman's piece by three young men and one woman in and around Basel.
chludens.hypotheses.org/4223
Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991) #1
by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter At the end of the 1980s, four young people met...
chludens.hypotheses.org
October 24, 2025 at 9:06 AM
Reposted by Confoederatio Ludens (SNF Sinergia)
New case study on the @chludens.bsky.social blog! This time, our Bern team had a look at GATE, an unlikely reinterpretation of Gauntlet for the Apple II. In this part, we're analysing the production, including the role of computer stores and their networks. #GameStudies
chludens.hypotheses.org/4223
Curiosity and Computer Stores: Case Study on GATE (Bright Software 1991) #1
by Eugen Pfister, Aurelia Brandenburg, Adrian Demleitner, Arno Görgen, Addrich Mauch, and Kevin Negele. Additional research and editing by Corinne Hirter At the end of the 1980s, four young people met...
chludens.hypotheses.org
October 24, 2025 at 9:13 AM