🖌️ Beastieball , previously NecroDancer
🥳 Vancouver Game Garden, Vancouver Game Expo, Full Indie
@penciltest on twit
Had a fun time making this banner while being plagued with great shame that I have not finished Bugsnax yet...
store.steampowered.com/bundle/54309...
Had a fun time making this banner while being plagued with great shame that I have not finished Bugsnax yet...
store.steampowered.com/bundle/54309...
Love a space wizard theme! We nailed the concept in the first round, but there were quite a few other concepts that I liked (the land astronauts...). She went through minor adjustments and colour palettes until her final form
Love a space wizard theme! We nailed the concept in the first round, but there were quite a few other concepts that I liked (the land astronauts...). She went through minor adjustments and colour palettes until her final form
And lastly, the biggest tragedy of all is how many concepts went unused. Crime boss NecroDancer with Pom-Cerberus will never be fully realized, and for that, I cast all involved into the Shame Corner
And lastly, the biggest tragedy of all is how many concepts went unused. Crime boss NecroDancer with Pom-Cerberus will never be fully realized, and for that, I cast all involved into the Shame Corner
Explorations of the NecroDancer's fast food adventure. This was originally revealed in an April Fool's piece I did before Rift was publicly announced.
Explorations of the NecroDancer's fast food adventure. This was originally revealed in an April Fool's piece I did before Rift was publicly announced.
The initial idea was for the NecroDancer to show up multiple times throughout the story, gaining more and more power as the player progressed. His involvement changed a lot over development that I'm not sure how it is in the final product.
The initial idea was for the NecroDancer to show up multiple times throughout the story, gaining more and more power as the player progressed. His involvement changed a lot over development that I'm not sure how it is in the final product.
In contract with the Matron/Mummy, Reaper is very straight forward. Tying in with the Rift, I wanted her limbs to float in and out from the shadows of her cloak. I pictured her arms emerging similar to how Hsien Ko's sleeves work (Darkstalkers).
In contract with the Matron/Mummy, Reaper is very straight forward. Tying in with the Rift, I wanted her limbs to float in and out from the shadows of her cloak. I pictured her arms emerging similar to how Hsien Ko's sleeves work (Darkstalkers).
I'll say it - I love the transformation to Mummy! I had the idea for the unraveling hair and dress from the start, but tying it into the other themes + Nightmare was complicated for the longest time. I think (hope) the final product is a good evolution/interpretation...
I'll say it - I love the transformation to Mummy! I had the idea for the unraveling hair and dress from the start, but tying it into the other themes + Nightmare was complicated for the longest time. I think (hope) the final product is a good evolution/interpretation...
The Matron was a big pain, honestly (lol). I knew I wanted a music box theme combined with a Mother Goose storyteller look, but struggled to really pull it together until pretty late. This character had so many parts to breakdown, probably the most out of all the bosses.
The Matron was a big pain, honestly (lol). I knew I wanted a music box theme combined with a Mother Goose storyteller look, but struggled to really pull it together until pretty late. This character had so many parts to breakdown, probably the most out of all the bosses.
King is directly inspired buy Jigen (Lupin III)! The concept for their second phase would have seen an overgrowth of the flower theme and more disheveled looks as they lose their composure. King's poses with his vine-infested cello would have been fun, I think.
King is directly inspired buy Jigen (Lupin III)! The concept for their second phase would have seen an overgrowth of the flower theme and more disheveled looks as they lose their composure. King's poses with his vine-infested cello would have been fun, I think.
Both characters are nods to smoky lounge singers, much like their original boss designs were, but dialed up to 11. Queen's posing was meant to evoke model or Grecian statue vibes.
Both characters are nods to smoky lounge singers, much like their original boss designs were, but dialed up to 11. Queen's posing was meant to evoke model or Grecian statue vibes.
I loved making Banshee's few portrait poses super dramatic. Regarding her disguise, I don't know if it ended up making it into the final game, but she was meant to pretend to basically be a Dove superfan (Dove Otaku)
I loved making Banshee's few portrait poses super dramatic. Regarding her disguise, I don't know if it ended up making it into the final game, but she was meant to pretend to basically be a Dove superfan (Dove Otaku)
1. Harmony
Harmony's inspirations were 90's jpop idols and magical girls, a treat to concept! She is the only boss whose body faces away from Cadence when talking, to emphasize her haughty dismissiveness
1. Harmony
Harmony's inspirations were 90's jpop idols and magical girls, a treat to concept! She is the only boss whose body faces away from Cadence when talking, to emphasize her haughty dismissiveness
Loved working on Suzu. Her concepts mostly drew from street fashion and Japanese patterning. The one sleeve style of wearing the yukata was heavily inspired by Gintoki from Gintama.
Will post the enemies/bosses at a later date...
Loved working on Suzu. Her concepts mostly drew from street fashion and Japanese patterning. The one sleeve style of wearing the yukata was heavily inspired by Gintoki from Gintama.
Will post the enemies/bosses at a later date...
We had a lot of interesting ideas for Nocturna that I don't think made it to the final product. I was really happy to give her a more mature and distinct fashion sense.
We had a lot of interesting ideas for Nocturna that I don't think made it to the final product. I was really happy to give her a more mature and distinct fashion sense.
I love drawing magic users so Merlin was the easiest to develop out of the entire cast and basically went through zero concept design.
Heph accidentally ended up looking like a modern, softer Blackbeard from Our Flag Means Death (oops).
I love drawing magic users so Merlin was the easiest to develop out of the entire cast and basically went through zero concept design.
Heph accidentally ended up looking like a modern, softer Blackbeard from Our Flag Means Death (oops).
Dove was the easiest to translate since her original look was one of the few to not wear some kind of tunic. Looking back, I think her flower shop / hippie concepts are much more playful.
Dove was the easiest to translate since her original look was one of the few to not wear some kind of tunic. Looking back, I think her flower shop / hippie concepts are much more playful.
1. Cadence
Her design shaped the style of the entire game. I aimed for something slightly exaggerated and easy to colour, drawing inspiration from Ace Attorney and Rhythm Heaven.
1. Cadence
Her design shaped the style of the entire game. I aimed for something slightly exaggerated and easy to colour, drawing inspiration from Ace Attorney and Rhythm Heaven.