Casual Garage Coder
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casualgaragecoder.com
Casual Garage Coder
@casualgaragecoder.com
Indie game developer.
https://linktr.ee/casualgaragecoder

Co-founder of the Godot Barn @thegodotbarn.com
#GodotFest sets the bar high. Quality talks and great organization. I've met many delightful devs. Unfortunately, I've not seized the opportunity to greet many of the people i know online 😥 Everybody looked super busy.
November 13, 2025 at 10:26 AM
Excited to attend the "Keeper to Keepers" talk about adding multiplayer to existing basecode @ #GodotFest ! This one could have helped me years ago ...
November 12, 2025 at 1:29 PM
Reposted by Casual Garage Coder
My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more.
www.youtube.com/watch?v=cfip...
Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 12, 2025 at 6:58 AM
Ready for day 2 of #GodotFest
November 12, 2025 at 8:06 AM
Reposted by Casual Garage Coder
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
Wow ! The talk "Don't ship the wrong game" by René Habermann at #GodotFest was so inspiring that i wanted to code a prototype right away during the talk itself ;)
November 11, 2025 at 4:04 PM
Lots of good talks at #GodotFest. Meeting nice people too :) I'm too shy to make the first step tho...
November 11, 2025 at 3:30 PM
I've vanquished the German railroads and made it to my hotel ! Time to relax in the lobby ...
November 10, 2025 at 9:46 PM
As a request, I have implemented the Steerable Perlin Noise by jakericedesigns as a real Noise resource in #GodotEngine. The implementation is a port of the shader code, so it's a bit slow. Feel free to contribute/review/give insights : github.com/CasualGarage...

#procgen #perlin #noise
GitHub - CasualGarageCoder/SteerablePerlinNoise.gd: An implementation of Steerable Perlin Noise as a Godot resource
An implementation of Steerable Perlin Noise as a Godot resource - CasualGarageCoder/SteerablePerlinNoise.gd
github.com
November 6, 2025 at 5:28 PM
Well, it got to start somewhere ...
November 3, 2025 at 12:28 PM
Reposted by Casual Garage Coder
After about 2 years my strange
clockwork-cosmic-horror-narrative-card/boardgame
Is released! Proud of this one, hope it does well enough for me to keep exploring this unique and exciting avenue of game dev.
🌜The House is finally open 🌛

The Horror at Highrook is an occult card-crafting RPG
🕯️Uncover the dark secrets of Highrook Manor
🌙Manage your team of investigators
🔥Summon Ancient Demons

www.youtube.com/watch?v=drjG...

store.steampowered.com/app/2836860/...
The Horror At Highrook - Release Trailer
YouTube video by tomnullpointer
www.youtube.com
May 1, 2025 at 6:47 PM
2D Maze Generator
Generates data for a simple 2D Maze made of squares.
thegodotbarn.com
November 3, 2025 at 8:17 AM
Soon at @thegodotbarn.com , a very simple 2D maze generator using the Kruskal algorithm. The code is utterly simple and can be the starting point of more complex maps (adding weaving, rooms, etc.). #procgen #godot

(Thx @jamisbuck.bsky.social for his wonderful book "Mazes For Programmers")
November 2, 2025 at 10:58 PM
Reposted by Casual Garage Coder
More updates for my farming game. 🌱🧍‍♂️
#indiedev #pixelart #videogames #gamedev
October 29, 2025 at 4:39 PM
Time to make a small godot module about simple feedforward neural networks and backpropagation learning. But i suspect it already exists somewhere. Anyway, my module will be purely restricted to that scope only.
October 29, 2025 at 5:24 PM
What are your favorite headphones ?

Got two actually, for different purposes : Those neat Beyerdynamic DT-770 Pro 80 Ohm (closed), and AKG K-702 (opened) #headphone #sound
October 21, 2025 at 6:49 PM
Script prototype of daylight map : Amount of light the map get through the day. Missing: indirect lighting(will depend on type of terrain), and taking water into account. Then, porting this in C++/OpenMP/AVX. #procgen #indiegamedev #solodev #Godot
October 19, 2025 at 10:14 PM
I'll be at the GodotFest'25 which takes place in Munich, Germany , 11th and 12th of November 2025. Hope to see you there !

godotfest.com

@godotfest.com
Welcome to GodotFest!
11 & 12 November 2025
godotfest.com
October 18, 2025 at 11:33 AM
I'm the co-founder of @thegodotbarn.com . It is a (totally free) collaborative website/community about pricing snippets and tricks for simple features you may want to use in your games in #Godot. Feel free to come and visit, go to the discord server. We are willing to provide help to everybody ! 💙
October 18, 2025 at 10:58 AM
Used AVX to unlock usage of SSE2 extended CPU instruction set. The computation is twice as fast now.

Lakes and rivers are computed using a "trick". It only takes 5ms. Irrigation map uses those data to determine where the vegetation thrive due to irrigation (and takes ~100ms). #procgen #indiedev
October 16, 2025 at 8:53 PM
Irrigation map computed using C++/OpenMP. The lakes and rivers only take less than 5ms to compute, but the irrigation requires to be spread using some rules. Too reach stable state requires ~200ms with a core i5-13th gen :/ Next step, vegetation based on irrigation ... #indiegame #solodev #procgen
October 15, 2025 at 10:04 PM
Just made a small UI node in #Godot to display monitors layout (which is handy if you have multiple monitors and you want to select one).
thegodotbarn.com/contribution...
#uiux #accessibility #indiegamedev
Monitor Layout UI
Users can have multiple monitors. Here is a custom UI node to display their layout.
thegodotbarn.com
October 15, 2025 at 3:36 PM
Here is a small terrain generator/renderer in few lines of #gdscript and #glsl in #godot.
The generation part is the most basic one. The vertex shader is just a bit more complex, but not that heavy. If needed, I can provide some explanation in a more in depth post. thegodotbarn.com/contribution...
Small Terrain Generator
A script to generate terrain data, a shader to render it.
thegodotbarn.com
October 8, 2025 at 8:15 PM
Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips
October 6, 2025 at 10:09 PM
Reposted by Casual Garage Coder
Hurry up, just 1️⃣ day left to the end of the Steam Autumn Sale, with all my games discounted (( 30% OFF )) 🔥
👇👇👇
store.steampowered.com/developer/xsgames
October 5, 2025 at 1:14 PM