Perpetually distracted with procedural generation and ideas for zelda-likes
I've been meaning to devote some time toward studying different styles of particle effects, and this is a great reference 😄
I've been meaning to devote some time toward studying different styles of particle effects, and this is a great reference 😄
Are they animated sprites or post-processed to get the blocky pixel look?
Are they animated sprites or post-processed to get the blocky pixel look?