Perpetually distracted with procedural generation and ideas for zelda-likes
Door collision coming soon (tm)
#godot #gamedev #indiedev #zeldalike
Door collision coming soon (tm)
#godot #gamedev #indiedev #zeldalike
To send an SOS, you need to repair your damaged ship, but things get pretty hectic in the process!
Big thanks to Kay and Kenney for hosting!
#gamedev #indiedev #godot
To send an SOS, you need to repair your damaged ship, but things get pretty hectic in the process!
Big thanks to Kay and Kenney for hosting!
#gamedev #indiedev #godot
Been a couple years since I've touched it, but now it can export to PS1 images and run on an emulator which is really exciting!
More updates soon! 🐸
Been a couple years since I've touched it, but now it can export to PS1 images and run on an emulator which is really exciting!
More updates soon! 🐸
Also added palette swaps! So the dungeon will choose a tileset based on its theme (ex: water).
Player character first draft soon?
#gamedev #indiedev #procgen
Notably, all 3 rooms with the "Torch" puzzle pick a room format with Torch tiles inside (there is only 1 room for this so far, so it looks like it's working!)
#godot #gamedev
Currently, I've been using 11x9 (left), but I haven't been happy with how my template rooms have been turning out. Considering 9x7 (right) instead. Thoughts? Cozy or cramped?
#gamedev #indiedev #zeldalike
Currently, I've been using 11x9 (left), but I haven't been happy with how my template rooms have been turning out. Considering 9x7 (right) instead. Thoughts? Cozy or cramped?
#gamedev #indiedev #zeldalike
But before I go, here's a peek at procedural rooms so far. Currently, each room is just picking from a list of templates, but there's a lot more I have planned to make these more varied!
#gamedev #procgen #godot
Whoopsie-daisy
Whoopsie-daisy
So the same dungeon with multiple visualizations:
1. room depth
2. regions
3. before/after big key (boss key) door
4. dead-end rooms (i.e. only 1 entrance) <- good for chest spawns!
#godot #gamedev