CanisBorealis
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canisborealis.bsky.social
CanisBorealis
@canisborealis.bsky.social
Indie Game Developer bouncing between projects

Perpetually distracted with procedural generation and ideas for zelda-likes
A lot to do to make the game "playable", but I can walk around the little dungeons I'm generating now which is super cool!

Door collision coming soon (tm)

#godot #gamedev #indiedev #zeldalike
November 12, 2025 at 5:23 PM
Little jellyfish-squid looking creature! 🪼🐙
September 7, 2025 at 3:43 PM
Another year, another #KenneyJam! This year I made Distress Call which is a spaceship control panel simulator 🚀🖥️

To send an SOS, you need to repair your damaged ship, but things get pretty hectic in the process!

Big thanks to Kay and Kenney for hosting!

#gamedev #indiedev #godot
July 20, 2025 at 9:20 PM
Fighting main project burnout by working on an update to my randomizer for the PC/PSX game Frogger 1997 (He's Back).

Been a couple years since I've touched it, but now it can export to PS1 images and run on an emulator which is really exciting!

More updates soon! 🐸
May 6, 2025 at 2:54 PM
Playing with a more aggressive mode to my "wander around" AI pattern that tougher enemies can employ.

#godot #gamedev #indiedev
March 16, 2025 at 12:59 AM
Rats, rats, we are the rats

#godot #gamedev #indiedev
March 9, 2025 at 4:53 AM
A bit of a lull in motivation lately, but I'm finally pretty happy with how pushing and pulling are working.

#gamedev #indiedev #godot
March 3, 2025 at 3:26 AM
Wow :)
February 16, 2025 at 3:47 AM
Working as intended 😎

#godot #gamedev
February 7, 2025 at 4:54 AM
Me with my zeldalike right now
February 4, 2025 at 9:28 PM
As promised, a player character is in progress! He's currently stuck in this room with not much to do, but he'll get some toys and friends to play with in due time 🗡️🛡️

#godot #gamedev
February 2, 2025 at 4:58 AM
After a bit of a break, I've added some helpful debug features and fixed a handful of bugs with the dungeon tile substitution.

Also added palette swaps! So the dungeon will choose a tileset based on its theme (ex: water).

Player character first draft soon?

#gamedev #indiedev #procgen
January 26, 2025 at 8:07 PM
Been a bit without a proper update, so here's a WIP attempt to generate dungeon rooms based on what happens inside them.

Notably, all 3 rooms with the "Torch" puzzle pick a room format with Torch tiles inside (there is only 1 room for this so far, so it looks like it's working!)
#godot #gamedev
January 10, 2025 at 2:32 AM
While planning dungeon generation, I've remade a recognizable dungeon in a couple sizes.

Currently, I've been using 11x9 (left), but I haven't been happy with how my template rooms have been turning out. Considering 9x7 (right) instead. Thoughts? Cozy or cramped?

#gamedev #indiedev #zeldalike
January 3, 2025 at 7:20 PM
Freedom lasted long enough
December 20, 2024 at 3:03 PM
About to travel for the holidays, so progress will be slow for a while...

But before I go, here's a peek at procedural rooms so far. Currently, each room is just picking from a list of templates, but there's a lot more I have planned to make these more varied!

#gamedev #procgen #godot
December 17, 2024 at 3:10 AM
Yes, I know it exists. Now delete it pls 🌠
December 12, 2024 at 3:16 AM
Room template exporter accidentally exported 172k files and crashed the Godot editor lol

Whoopsie-daisy
December 12, 2024 at 3:10 AM
Here's a bunch of dungeons way faster than you can reasonably process them!

#godot #gamedev
December 11, 2024 at 12:46 AM
In case the compression makes it hard to see, here's one of them on its own.
December 10, 2024 at 2:06 AM
Since the dungeon generator is its own scene, there's nothing stopping me from instancing a bunch at once!

Now featuring keys, map, compass, and big chest.
As well as logic to add a few cycles into the layout where appropriate.

#gamedev #indiedev #godot #procgen
December 10, 2024 at 1:49 AM
If you were curious what improvements were needed, the generator likes to flood the entry regions with keys. Sometimes even 2 keys in the entrance room 😆🥲
December 8, 2024 at 6:13 PM
Key generation looks to be working! And I even added a handy-dandy visual layer to see how many keys are needed to reach each room 🚀

Still some improvements to be made, but I'm proud of the progress so far!

#godot #gamedev #procgen
December 6, 2024 at 11:30 PM
Keys are cooking...
December 6, 2024 at 4:18 PM
Working on more data layers to influence later steps of the generation (ex: locked doors)

So the same dungeon with multiple visualizations:
1. room depth
2. regions
3. before/after big key (boss key) door
4. dead-end rooms (i.e. only 1 entrance) <- good for chest spawns!

#godot #gamedev
December 5, 2024 at 11:06 PM