buildzoid.bsky.social
@buildzoid.bsky.social
That's the main reason I stick to "retro" style FPS games. Simpler movement systems simply feel better due to being far more consistent than anything with a ton of complex interactions.
October 4, 2025 at 6:29 PM
Oh it's not the float math that's the issue. It's that ALL my old movement modifying behaviour worked on an assumption that the new slide physics thoroughly violate. Which is why teleporting/respawning/jumppads/razorwire/gravity are all breaking.
October 4, 2025 at 3:15 AM
This would be so much easier if I had been tuning the movement with these physics in mind from the very start. I think this is just gonna have to be something I use in a future project because here it just breaks way too many existing systems(that already broke with the previous slide update).
October 4, 2025 at 2:25 AM
oh it also broke jumppads....

FFS
September 29, 2025 at 4:22 PM
and the fixes seems to be easier than I expected.
Just put the momentum slide at the start of the movement physics processing function
September 29, 2025 at 4:17 PM
fixed the recoil problem. Still no WASD control.
This is evidently and order of operations + velocity mixing issue.
In order to get smooth slides I'm calculation velocity from past positions and need to somehow blend that with inputs.
September 29, 2025 at 4:13 PM
aaaaand there goes my chat history. Thanks Facebook. Very cool.
September 26, 2025 at 5:35 PM
like maybe it's because I'm kinda shit at being an adult but I've had far more phone numbers than I've had email addresses. So why the fuck would you ever tie "sensitive" data to a goddamn phone.
September 26, 2025 at 5:27 PM
My email is infinitely more sensitive than some shitty messaging app and yet I can log into that on a public library computer.
September 26, 2025 at 5:24 PM
I am not at all tilted by Nvidia's drivers stability.
September 13, 2025 at 9:37 PM
I guess ASUS might have a hand in some of the BSODs and fan speed wackyness then.
September 13, 2025 at 2:29 AM